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non-linear AoS

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Mar 19, 2008
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what do you think of this?
a AoS where which spawns are created depends on the heroes chosen
for example if hero a and b are chosen by the players on one side, the spawns for that side will be a1, a2, b1, b2 (one ranged, one close)
around the map are around 8 capturable villages (some of which the spawns run though) each of which increase the number of spawns
for example with no villages only 1 of each unit will spawn but with 4 1 of each will spawn with an extra 4 random units
all heroes are selectable by everyone
the idea is more teamwork will be needed to keep the towns and to adapt to the different spawn wave, also it means people can't be annoyed that they are not "on the right side"

please give feedback or further ideas
 
Level 1
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Mar 19, 2008
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sorry it wasn't very well written here it is again abit clearer

all heroes are avalible to both sides, each hero has two units tied to it a melee and a ranged unit, these make up the spawn waves

each hero will be good at a certain thing (as you expect) and their spawns will be good at that sort of thing as well

for example lets say a hero is the palidan(a suport hero) and the two spawns that spawn when he is in use are the footman(melee - tank) and preist(ranged-heal/buff)

with each spawn wave (for each lane) one of each of them will spawn

if a side controls one of the eight villages around the map a extra spawn (randomly chosen form the avalible spawns) is created in each wave

each side can have up to five heroes means each wave at the start has up to 10 spawns and if all villages are under their control up to 18

controling villages will also generate the sencond resource at a slow rate (faster with more villages)

the heros will be designed to work together and due to the rndom nature of the spawn wave a bit more team work is needed

as the heroes are avalible to both sides people wont be able to complain about being on the "wrong" side

and i think that is everything
 
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