what do you think of this?
a AoS where which spawns are created depends on the heroes chosen
for example if hero a and b are chosen by the players on one side, the spawns for that side will be a1, a2, b1, b2 (one ranged, one close)
around the map are around 8 capturable villages (some of which the spawns run though) each of which increase the number of spawns
for example with no villages only 1 of each unit will spawn but with 4 1 of each will spawn with an extra 4 random units
all heroes are selectable by everyone
the idea is more teamwork will be needed to keep the towns and to adapt to the different spawn wave, also it means people can't be annoyed that they are not "on the right side"
please give feedback or further ideas
a AoS where which spawns are created depends on the heroes chosen
for example if hero a and b are chosen by the players on one side, the spawns for that side will be a1, a2, b1, b2 (one ranged, one close)
around the map are around 8 capturable villages (some of which the spawns run though) each of which increase the number of spawns
for example with no villages only 1 of each unit will spawn but with 4 1 of each will spawn with an extra 4 random units
all heroes are selectable by everyone
the idea is more teamwork will be needed to keep the towns and to adapt to the different spawn wave, also it means people can't be annoyed that they are not "on the right side"
please give feedback or further ideas