Hey I took a long break from this due to lack of ideas. Some of you may recognize this old project. I dream t up the idea for the map so there's lots of holes haha. There are two players.
The first player is a vampire at a cliche castle atop winding cliffs. They have to destroy player two's village. The vampire lord has necromantic spells and can turn into a wolf that moves much faster. He can have 2 additional heroes that are Vampire Thralls. They have minor necromantic spells and can turn into a bat. There are also undead units and wolves. During the day this team is drastically weakened and their mana is set to 0 so they can't raise any dead to attack the village until nightfall.
Player two, as mentioned, as a village that they have to defend every night against the vampire's hordes from the north. Every day, they build buildings such as barricades that can be upgraded to walls eventually and a church. I'm having trouble with ideas for the village. I hope to make everything upgradable until it's an extension of the city of sorts. They must also defend from the east because the vampires have a wolf cave where they can train wolves to terrorize the village.
South of the castle, and north of the village, there is the city. There are useful areas for the humans such as a marketplace and a tavern to recruit a witch hunter and maybe a ranger. During the day, peasants roam the streets. But at night, the villagers turn into zombies and are under the vampires control. When day comes again, the zombies die and more villagers are spawned. Just west of the village is a graveyard. I may make it so zombies or something pop up or are trainable from the crypt. But there is a gravekeeper who sells balms and such to combat the undead.
There is a big area to the south-west and the north-east that are just open. I don't know what to put there. I was thinking, since the north-east is a BIG area that i would lead to a paladin and his chapel, but that's not nearly enough. I'm really stuck, which is why I haven't worked on this in two months so any ideas would be appreciated.
The first player is a vampire at a cliche castle atop winding cliffs. They have to destroy player two's village. The vampire lord has necromantic spells and can turn into a wolf that moves much faster. He can have 2 additional heroes that are Vampire Thralls. They have minor necromantic spells and can turn into a bat. There are also undead units and wolves. During the day this team is drastically weakened and their mana is set to 0 so they can't raise any dead to attack the village until nightfall.
Player two, as mentioned, as a village that they have to defend every night against the vampire's hordes from the north. Every day, they build buildings such as barricades that can be upgraded to walls eventually and a church. I'm having trouble with ideas for the village. I hope to make everything upgradable until it's an extension of the city of sorts. They must also defend from the east because the vampires have a wolf cave where they can train wolves to terrorize the village.
South of the castle, and north of the village, there is the city. There are useful areas for the humans such as a marketplace and a tavern to recruit a witch hunter and maybe a ranger. During the day, peasants roam the streets. But at night, the villagers turn into zombies and are under the vampires control. When day comes again, the zombies die and more villagers are spawned. Just west of the village is a graveyard. I may make it so zombies or something pop up or are trainable from the crypt. But there is a gravekeeper who sells balms and such to combat the undead.
There is a big area to the south-west and the north-east that are just open. I don't know what to put there. I was thinking, since the north-east is a BIG area that i would lead to a paladin and his chapel, but that's not nearly enough. I'm really stuck, which is why I haven't worked on this in two months so any ideas would be appreciated.