bounty hunter2's Review on Everstill v2.12b
I have tested this map a couple of times single player to check the heroes, and then I played a short LAN game with it.
Everstill is a AoS (Aeon of Strife) type of map, where you seize control of one hero and you have to defeat the opponents, by destroying their main building. You boost your hero with items, thus making him more powerful.
First of all, I must say a couple of lines about the terrain, that was done fine. I can't complain much on it, however it can still have some improvements, such as less blizzard cliffs in the middle. The heroes weren't anything special, a lot of them had Dota based spells with changed tooltips. Not much originality placed in them. There were some tooltips errors in the Taverns, such as two times: History was written. You should make a history for all the heroes. The items, were basically Dota copied with changed icons and names. The stat gain is the same. You should be more original in this part. Adding your own original items, especially heroes make the game special. The gold gain is immense, 1 each second, and if you buy that gold gain item it will raise to 2. That is too much and may cause imbalance. I can't talk much about balance, since I didn't play it enough, however I am sure that some heroes are more powered then the others, since most AoS have that problem.
To conclude, this AoS is another Dota copy, with a bit different terrain style, 2 lanes only. The quests make it interesting, however not enough. The heroes and items weren't much original, mostly Dota. The terrain was fine and the scripting seemed to work. I've seen far better AoS maps, more original to be precise. This map is about a 2,3 perhaps. For now 2/5 (Lacking) and Approved! Since I am sure you will work more on it, and it deserves the approval since a lot of work has been put into it.