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C R E D I T S
Credits List
This is the Full list of Credits to people that in some way have helped me in this project.
CampirSvyatoslavSuper-SheepHellslayerX15
C H A N G E L O G
Everguard Changelog - Updates when the BETA version is out
The BETA version is still not released - No changelog to display yet
P R O J E C T - S T A T U S - B A R S
Terrain██████████ 99% Complete
Spells██████████ 4% Complete
Units██████████ 5% Complete
Systems██████████ 9% Complete
F E A T U R E S - S C R E E N S H O T S
BETA PREVIEW OF THE COMING HEROES
Features
- Upgradeable buildings & Units
- The units can learn smaller abilities. You can upgrade the Evasion level of buildings and units. To towers, you can add Frost, fire and poison attacks!
- Kick system
- Red can kick players using either:
-kick (color)
-kick (number)
-kick (name)- Several game modes (1 that you never have seen before, but you will need to play the game to know what it is
)
- The oldschool -AP -AR and such will ofc be in it.
- Tons of heroes, items and new spells (this map is made from scratch).
- Advanced high-detailed spells.
- Spells fit the history of the hero (each hero has a history that you can read about before you pick your hero. This is just to allow the players to learn more about the heroes and how they work).
- Tons of commands
- Commands that improves the gameplay so it fits YOU.
- Editable camera
- Change distance, angle, rotation etc by simple commands.
- Use presetted settnings, such as:
-cam=normal (normal gaming camera)
-cam=3rd (3rd person camera)
-cam=keyboard (rotate the camera using your keyboard arrows)- Good/Awesome terrain for hiding
- Lots of forest to hide in!
- Good looking terrain!
- Assist system
- You get gold for Assisting in hero kills.
- You get gold for Assisting in creep kills.
- Deny system (also on heroes, but the Assist system gives Assist + some gold to those who damaged the hero)
- Creep respawn system (mode advanced that DotA's. Depending on the level/type of creep, the creep respawn faster/slower)
- Creep locations are presetted and respawns after 30 seconds. More powerfull creeps takes more time to respawn.
- Shared Gold & EXP (the whole team gains exp and gold for hero kills. This is to support teamwork).
- Weaknesses and Strength!
- Heroes have weaknesses and Strengths! For example:
There are Darkness heroes. Darkness heroes takes extra damage from spells of the type "Holy", but gain health from Darkness spells! There are several types of weaknesses/strengths!- Damage-show
- Displays damage taken (can be deactivated).
- Spell-show
- Displays a text above the caster the name of spell casted (can be deactivated).
- Come with your own tips and ideas!
Screenshots - NEW!
Okay, there is only 1 Screenshot in now.
This screenshot shows 70% of the Terrain (30% more till I show more detailed terrain screenshots).
This image shows the full map from above. The lane to the left is not done yet, I knowMore details will be in when the terrain is at about 95% done.
Updated Terrain, now 90% complete!
New image:
Updated Terrain, now 99% complete!
New image:
Also some lane pictures:
A creepcamp:
A random picture:
Much more images to come!
BETA Version - Out Soon!
Thats Right!
The BETA version will soon be out!
I must first fix the Terrain done to 100%, add the natural creeps and such.
Then, I will add a few systems and mods, some heroes, items and spells.
When those stuff is done, maybe in 2-3 weeks, the BETA of this game will be out!
Please support this work with tips, resources and such!
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