Hero SuperStars
An AOS by HaniBon
Unreleased Beta version
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This is an AOS map made by HaniBon (with some help from HiveWorkshop users, check the Credits List).
The mission with this AOS, is to create something better and more fun than the regular DotA map.
How am I going to do this?
I will create 100% new Heroes, Spells and Items. Each spell and item will have it's own special ability. The skills are 100% made by me, IceFrog has a website where people post hes spells... I will use new systems, effects and more detailed terrain! You will be able to use more in-game commands and way more advanced systems. More about this in the Features List.
What made me create this project?
Well, after years of experience in map creating and atleast 1½ years of playing DotA, I felt like creating something new. Some stuff in my map may remind you of DotA, but nothing is copied, just a few ideas that I have modified to the better!
When will the first release be out?
I am not sure yet... I am still working on the BETA version (the project status can be found here). The BETA release should be released before 2009/10 (year/month) with atleast 24 heroes (each with 4 spells). The first main release will be out when the BETA is approved (100% MUI and Leakfree).
Any thing more I would like to add?
Well, for those of you who would like to open the map and learn stuff from it: Sorry! The map will be protected since I do not want any people to steal the map, spells or the Models (and icons) that are custom made for the map.
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To be updated...
Return to top.
To be updated...
To be updated...
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Special thanks to BaraBura for some Thread tips and help!
An AOS by HaniBon
Unreleased Beta version
- Title & Navigation
- Changelog
- General Game Information
- Detailed Game Information
- Screenshots
- Credit List
2009-07-06 (Ver 1.0.0 BETA)
Too soon to say...
This is an AOS map made by HaniBon (with some help from HiveWorkshop users, check the Credits List).
The mission with this AOS, is to create something better and more fun than the regular DotA map.
How am I going to do this?
I will create 100% new Heroes, Spells and Items. Each spell and item will have it's own special ability. The skills are 100% made by me, IceFrog has a website where people post hes spells... I will use new systems, effects and more detailed terrain! You will be able to use more in-game commands and way more advanced systems. More about this in the Features List.
What made me create this project?
Well, after years of experience in map creating and atleast 1½ years of playing DotA, I felt like creating something new. Some stuff in my map may remind you of DotA, but nothing is copied, just a few ideas that I have modified to the better!
When will the first release be out?
I am not sure yet... I am still working on the BETA version (the project status can be found here). The BETA release should be released before 2009/10 (year/month) with atleast 24 heroes (each with 4 spells). The first main release will be out when the BETA is approved (100% MUI and Leakfree).
Any thing more I would like to add?
Well, for those of you who would like to open the map and learn stuff from it: Sorry! The map will be protected since I do not want any people to steal the map, spells or the Models (and icons) that are custom made for the map.
Map Information
Max Players: 10 (10 Online Players + 2 Bots)
Teams: 5v5 (6v6 including the bots)
Map Size: 160x160 (Medium)
Map Tile: Barrens
Imported Doodads: None
Imported Destructibles: None
To be updated...
F E A T U R E S
- Several Game Modes
You will be able to pick several in-game modes.
In the beginning of the game, type / + (name of the mode)
Example: /aos for the Normal (AOS) mode.
To select a full game mode, type / + (name of the mode) + (name of the extra command)
Example: /aosap for the Normal (AOS) + All pick mode.
Example: /ctftime for the Capture the Flag (CTF) + Time mode.
such as:
- Normal (AOS)
Units from the team 1 and team 2 bases will spawn and meet in the middle. You can use extra commands, such as:
- -AP (All pick)
- -AR (All random)
- -BP (Base Pick)
- More to come!
- Capture the Flag (CTF)
There will be 1 flag in each of the team camps. You will be able to select how many round there will be. You can use mods like:
- -Time (Play against the time, select how long you wish to play. The team with most points at the end of the time, wins)
- -Points (you get 1 point for each unit killed, 10 points for each hero killed, 100 points for each flag caputred. The first to reach the set amount of points win)
- -Flag Only ("FO") (you will only get points for capturing the flag, but gold for killing heroes)
- -Base Killing ("BK") (you must first destroy the other team base to be able to capture the flag, once captured the flag X amount of time, the team win)
- More to come!
- More to come!
- Soon updated!
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To be updated...
To be updated...
Return to top.
Special thanks to BaraBura for some Thread tips and help!
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