[Spell] Evasion against Heroes

Status
Not open for further replies.
You need to trigger it completely. Fortunately that's very easy to do with the functions we've got in the last few patches

  • Evade
    • Events
      • Unit - A unit Takes damage
    • Conditions
      • (Level of Hero Evasion for (Triggering unit)) Greater than or equal to 1
      • (Damage From Normal Attack) Equal to True
      • ((Damage source) is A Hero) Equal to True
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Random real number between 0.00 and 100.00) Less than or equal to YourEvasion%
        • Then - Actions
          • Event Response - Set Damage of Unit Damaged Event to 0.00
          • Floating Text - Create floating text that reads miss above (Damage source) with Z offset 0.00, using font size 9.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
          • Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
          • Floating Text - Change (Last created floating text): Disable permanence
          • Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
          • Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
        • Else - Actions
 
Is it possible to completely remove the stun part of bash though? Because even a 0.01s stun can have undesired effects like interrupting channels etc.

I dont remember if crit has a never miss option aswell, which could work better?
 
Is it possible to completely remove the stun part of bash though? Because even a 0.01s stun can have undesired effects like interrupting channels etc.

I dont remember if crit has a never miss option aswell, which could work better?
Actually if you set the stun duration of Bash to 0 it will not stun at all!
Same for Cluster Rockets and War Stomp.
Abilities such as storm bolt do indeed perma-stun though if you set the duration of the stun to 0.
 
Actually if you set the stun duration of Bash to 0 it will not stun at all!
Same for Cluster Rockets and War Stomp.
Abilities such as storm bolt do indeed perma-stun though if you set the duration of the stun to 0.
Nice, didn't know that, thought all of them perma stunned, good to know! :D
 
Status
Not open for further replies.
Back
Top