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[Spell] Evasion against Heroes

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Level 30
Joined
Aug 29, 2012
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1,383
You need to trigger it completely. Fortunately that's very easy to do with the functions we've got in the last few patches

  • Evade
    • Events
      • Unit - A unit Takes damage
    • Conditions
      • (Level of Hero Evasion for (Triggering unit)) Greater than or equal to 1
      • (Damage From Normal Attack) Equal to True
      • ((Damage source) is A Hero) Equal to True
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Random real number between 0.00 and 100.00) Less than or equal to YourEvasion%
        • Then - Actions
          • Event Response - Set Damage of Unit Damaged Event to 0.00
          • Floating Text - Create floating text that reads miss above (Damage source) with Z offset 0.00, using font size 9.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
          • Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
          • Floating Text - Change (Last created floating text): Disable permanence
          • Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
          • Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
        • Else - Actions
 
Level 11
Joined
Aug 11, 2009
Messages
605
Is it possible to completely remove the stun part of bash though? Because even a 0.01s stun can have undesired effects like interrupting channels etc.

I dont remember if crit has a never miss option aswell, which could work better?
 
Level 28
Joined
Dec 3, 2020
Messages
971
Is it possible to completely remove the stun part of bash though? Because even a 0.01s stun can have undesired effects like interrupting channels etc.

I dont remember if crit has a never miss option aswell, which could work better?
Actually if you set the stun duration of Bash to 0 it will not stun at all!
Same for Cluster Rockets and War Stomp.
Abilities such as storm bolt do indeed perma-stun though if you set the duration of the stun to 0.
 
Level 11
Joined
Aug 11, 2009
Messages
605
Actually if you set the stun duration of Bash to 0 it will not stun at all!
Same for Cluster Rockets and War Stomp.
Abilities such as storm bolt do indeed perma-stun though if you set the duration of the stun to 0.
Nice, didn't know that, thought all of them perma stunned, good to know! :D
 
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