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Is there any simple way to make an Evasion ability that only works against Heroes. I tried to change the Target's allowed data on the Evasion ability but it doesn't work.
You need to trigger it completely. Fortunately that's very easy to do with the functions we've got in the last few patches
Evade
Events
Unit - A unit Takes damage
Conditions
(Level of Hero Evasion for (Triggering unit)) Greater than or equal to 1
(Damage From Normal Attack) Equal to True
((Damage source) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random real number between 0.00 and 100.00) Less than or equal to YourEvasion%
Then - Actions
Event Response - Set Damage of Unit Damaged Event to 0.00
Floating Text - Create floating text that reads miss above (Damage source) with Z offset 0.00, using font size 9.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
Floating Text - Change (Last created floating text): Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Actually if you set the stun duration of Bash to 0 it will not stun at all!
Same for Cluster Rockets and War Stomp.
Abilities such as storm bolt do indeed perma-stun though if you set the duration of the stun to 0.
Actually if you set the stun duration of Bash to 0 it will not stun at all!
Same for Cluster Rockets and War Stomp.
Abilities such as storm bolt do indeed perma-stun though if you set the duration of the stun to 0.
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