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[Role Playing Game] Eternal Darkness

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Level 3
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Mar 5, 2010
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14
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Micek aka me <Mehcanics & story>
Shadow44 <Graphical Site of Project>

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03.03.2017 - Project Shown up Hiveworkshop
13.09.2016 - Project Shown up on Polish site Goblin Factory
03.09.2016 - Project Started

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Under Development


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Eternal Darkness is Fully Multiplayer (up to 6 player in one game) Arcade/CRpg.
There are few characteristic things about this project:
First one is specific difficulty. Teamwork will be required. Playing solo will be nearly immposible.
(except low-level locations).

Second thing is Big closed and random world
There will be:
20+ Main Locations
20+ Side Locations
50+ Multiuser-Quests
Each game will be different in many aspects. Number of ''Side Locations'' and the ''Quests'' per game will be inconstant. Number of Enemies/NPCs/Secrets per location changes.

Third thing is Arcade! You will be able to interact with Objects/NPCs and your Camera will work together with actual moment(For example in ''Dungeons'' will be closer so you will need to watch out on traps and ambushes!).

6 Playable Charcters
So you want to Support? Fight? Tank? Maybe all these things in one?
Every game you can change your skill build since there will be about 40 ''unique'' abilities per Hero and each with 20 levels.
You can make amazin builds for Bosses and also funny ones for PvP.
New Players are able to test every spell in their hero without spending skillpoints!

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Armor & Elemental Ressistances
[/TABLE][otable=]

There will be no base warcraft 3 Armor. I removed it completly and created a new one.
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Each Armor point Reduces Physical damage taken by 0,6.

With Armor comes Elemental Resistances.

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There will be many elemental enemies which can do elemental damage instead of physical.
Many Spells & Abilities also will use elementals.
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Damage & Critical Strike & Crushing Blow
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Warcraftish Damage Dice System was removed and replaced with new one.
Damage dealt by Characters is practically constant.
Exceptions are:

Critical strike is special RNG value that's double your Physical Damage output.

Crushing blow is another one RNG based value that's give you chance to deal 1% Actual Life of target as bonus Damage.

No Orb Effects at all. Lifesteal is custom and works together with Criticals & CB with exception of Elementals.
[/TABLE]
[otable=]
Might & Mana & Adrenaline
[/TABLE][otable=]

Mana is normal mana however mana regeneration is custom. You can gain it only from Items and Abilities.

Might is special attribute thats upgrade Spell Values (Elemental Damage, Heal etc.).

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Is Special Mana with capability of one hundred(no matter what) for Rogue, Berserker and Fallen. Whenever you enter Combat Mode and you get Injured you will receive Adrenaline. You can use it to boost up your character Physical Abilities.
If you enter the Deaths Gate, Die or just exit Combat Mode you will lose all collected Adrenaline.
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[otable=]
Spells & Invocations & Spell Breach
[/TABLE][otable=]

There are four types of Spells:
Easy Cast's you can cast it nearly freely. They can have Mana/Adrenaline/Life costs and CD.
Comboses are special powerfull Rogue Abilites. To unlock ''Combo Potential'' you need to use 2-3 Abilites in row.
Condition Based are special Priestess Abilites with double-edge effect. You need to give something(not only caster) to gain something else (for example Instant Ally Revive when you are in Shadow Form but your Ally get cursed and he loses life per second).
Invocations are the Spells which requires time to cast. Can be easly stopped by Stun or Spell Breach.

Spell Breach is custom silence type effect, that prevents from casting the ''Invocations''.
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Atribute System & Skill ''Book''
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Each Character uses four attributes but their Profit gain from them is diffrent:[/TABLE]
[otable=]
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[td]Strenght
Each point increases physical damage output.
Each point increases elemental resistances.

[/td][/TABLE][td][/td]
[otable=]
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[td]Dexterity
Each point increases attack speed.
Each point increases movement speed.
Each point increases damage output(Rogue/Archer only!).

[/td][/TABLE][td][/td]
[otable=]
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[td]Viality
Each point increases Health Value.

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[td]Energy
Each point increases Might Value.
Each point increases Mana Value.

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Example: Berserker gains 7 Health Points per one Vitality Point; Mage only 3 Health Points.

[/TABLE]

[otable=]
Skill Book
Each Hero can only use four Spells/Abilites at once. One from each Skill Tree.
There are four Unique Trees with 9-11 Abilites for each hero.
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[td]Hotkey Q Spells
Offensive spells
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[td]Hotkey W Spells
Offensive/Defensive spells
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[td]Hotkey E Spells
Defensive spells
[/td][/TABLE][td][/td]
[otable=]
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[td]Hotkey R Spells
Ultimate Spells
[/td][/TABLE][td][/td]


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Locations & Environment
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Under Development
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Agro System & Smart Behaviors
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Under Development
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Karma & Magic Find & Bounties

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Deaths Gate & Revive
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Under Development
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Experiance
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Under Development
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Crowd Controls & Faster Hit Recovery
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Under Development[/TABLE]
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[/TABLE]
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Items & Crafting & Item Generator
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Under Development
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PvP
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Under Development
[/TABLE]
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Bestiary & Map
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Under Development
[/TABLE]
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Under Development
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[td]Archer


[/td][/TABLE][td][/td]
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[td]Berserker
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[td]Fallen
[/td][/TABLE][td][/td]
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[td]Mage
[/td][/TABLE][td][/td]
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[td]Priestess
[/td][/TABLE][td][/td]
[otable=]
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[td]Rogue
[/td][/TABLE][td][/td]

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Khazel Alam Citadel
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Moor
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Swamps of Alakara
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Dark Wood
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<MORE SOON...>

Village
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Graveyard
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Crypt
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Cave (With Priestess)
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Arachnid Lair (With Priestess & Area Indicator)
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<MORE SOON...>
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Under Development
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Models & Specific Animations
Koei Tecmo, Omega Force for great games(Dynasty Warriors) and models.
Lord_JiangWei for models from Dynasty Warriors.
Kitabatake for epic weapons models.
more coming soon...

Snippets & Systems
Nestharus for awesome Snippets and Systems
TriggerHappy for Save/Load System
Bribe for indexer and GDD System
Vexorian for vJass
more coming soon...
 
Last edited:
Level 7
Joined
Jan 15, 2016
Messages
137
Very original. I like the general idea. The adrenaline is quite excelent. I also used the xp bar for another thing too. In fact, re design the damage-armor system is the best u can do to have total control of damage. Check my proyect, the videos can help u.
 
Level 3
Joined
Mar 5, 2010
Messages
14
Update!

Very original. I like the general idea. The adrenaline is quite excelent. I also used the xp bar for another thing too. In fact, re design the damage-armor system is the best u can do to have total control of damage. Check my proyect, the videos can help u.

Thanks! I will check it out soon!

Seems very big.
Nothing wrong with that but the chance of finishing seems slim.

Big? I would say it's medium one.
All shown and upcoming mechanics are done so far. Basicly many of them has been created by me in the years 2005-2015. I have just refreshed them and added to the project. The main problems are Abilities(thats a lot of work for one person) and Warcraft 3 Engine Limitations.
 
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