(The SRPG does not have a name yet)
Alpha Version Progress: 30%
This is my new project I am working on. I create this project to make a wc3 custom map where you enjoy playing it even if your just alone. But I admitted that multiplayer games are more fun.
SCREENSHOTS
Terrain Screenshots
Gameplay Screenshots
Lore
PROJECT NeoSRPG will create an SRPG with the following features
Replayability
This is an important feature mostly in all maps.When we say replayability it means you can experience new things everytime you play. The actions are not repeated again and again. But the most important of all you do a lot of things that you want to play it again to discover the other objectives you never tried.
Since this SRPG will mostly focus on quest and reward items, I will make sure the player will do a lot during quest that doing a quest once is not enough to discover its hidden mechanics. I will make sure also that there will be lots of reward items tom be achieved.
As the development progresses I will post some detailed features that will add to the replayability of the game.
Fun and Various Game Mechanics
This feature can only be achieve if the SRPG will not focus only on one genre.
In order to add this feature i decided to add some genres like single player aos, tower defense, survival, boss fight and rts. But you may ask how the heck i gonna add this to the srpg?. Well the answer is simple, using my Quest System.
In order to understand what i said from above paragraph just think of this one.
You walk towards different NPCs. The first NPC has a quest that you can do, the quest is simple build towers and use your hero to defeat all enemy waves. Then you approach to another NPC which has a quest that you can do, the quest is simple kill the boss within 3 phase. The other NPC has a quest that you can do, the quest is simple you just need to solve the puzzle.
Thats the example of what you will do during the game.
List of Quest
In this quest your are being chased by Hell Roamer. You must run throughout the area and create traps that will kill Hell Roamer. You must not allowed Hell Roamer to attack you with his melee attack or else you will die easily. Hell Roamer will also shoots a fireball that will travel straight forward and deals damage and do some effects if you will be hit. There are lots of traps that will randomly appear on the area. Once you activate it will damage to the boss and do some effects. Beware also because Hell Roamer has some secret abilities, this abilities will vary according to the difficulty. Gameplay Screenshot Terrain Screenshot |
As the development progresses I will post some detailed information of all quest mechanics
Rewards = Effort
The principle of this feature is simple. "The more accomplishments the more chance for you to acquire what you want
To fully understand the principle i will give an example.
There is a quest that will reward a legendary items. The quest is for you to kill the boss. The lesser time you spend in killing the boss the higher the chance for you to acquire the legendary items.
Ofcourse the example given is just simple but actual game quest will be more than that.
As the development progresses I will post some detailed quest stats about getting chances on some reward items below.
Simple and fun systems
WEAPON SYSTEM
In this system you can change your whole character by using weapon items.
This are the two Weapon Items you can use at the start of the game
Axeman
Apprentice Mage
As the development progresses I will post additional systems and add more weapon items
Play as much as you want and in any way you want.
My plan is to let the player play the game in any pattern they want and they can decide if they will follow the storyline or just explore the game and do the quest they want.
The player can decide when to stop. Unlike other RPG that some place can only be reach by doing a quest, in my RPG they can jump to any areas they want to explore and do quest there.
Claw Brawler
Mortal Angel
Sword Enforcer
Metal Priest
Elite Rider
Heaven Healer
Royal Crusader
Strike Assassin
Frost Knight
As the development progresses I will post additional details about this feature
Savable Progress
So i can't do this feature because i am not an expert vJASS coder. So for those vJASS coder who want to help me in doing this feature i will be glad.
I will use the Nestharus Save/Load system.
So other may ask what if i use the warcraft save/load system? Well you can't carry your progress using that save/load systems from one version to another.
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