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Essentials, game changing tools, and recommendations for 2019?

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Aug 20, 2007
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Hello Hello!

I'm back from the dead. Though, you might know me if you've been playing SC2 Arcade.

Anyway, is there anything I need to know before I start working on my map?

Objectives:
  1. Great atmosphere: I need my game to feel like a modern survival horror game. That means lighting, sounds, and overall feel have to fit the theme.
  2. Multiplayer: if you're gonna tell me that it's impossible to gain traction nowadays, then this game isn't worth the effort.
  3. Clean and powerful dev environment: I'm starting from scratch. I know how it's like to have a huge game, and I'd like to start off with the best practices.

Assuming I start from scratch (development-wise), these are some of WC3's shortcomings when I compare it to SC2:
  1. Low poly models/textures: I'm hoping Reforged will fix this, but I'm still worried about custom assets.
  2. Tacky WC3 assets: only a handful are suitable, most are tacky or outdated nowadays.
  3. Poor/unreliable security features. (can we lock maps? is there a bank system for record keeping?)
  4. Clunky pathing: movement and collision in SC2 was smooth as butter.
Plans:
  1. Disable Lighting and manually light up areas.
  2. Use Wurst: it's awfully similar to JavaScript and that's a fucking godsend for me.
  3. Use VSCode: I'm a sublime guy, but VSCode might offer better tooling for Wurst.
  4. Lock map from copycats.
Here's my wishlist, let me know if these exist or are coming soon:
  1. HTTP Requests: like holy shit, if this happened

Sidenote: I'm gonna update this as I progress. I'd just like to get my thoughts out asap while I'm still early into development.
 
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