Like most people, I'm sure -- but the announcement of Warcraft 3 reforged has really reinvigorated my desire to map (it's just a shame about all the desync in custom games lately)... But I'm torn between starting the project and just waiting; since I know it'd be easier to start from scratch if the WC3R doesn't read actual Warcraft 3 maps too well.
On the other hand, I also think having the systems and triggers in place would speed up production, too. So I'm stuck in an awkward position of if I want to wait or start mapping early.
But that's not exactly what I wanted to talk about; it's just relevant, I suppose. How much do you think will be changed with Warcraft 3 Reforged? Do you think it'll have a new system of tiles? Different cliff tiles? We seen in Stratholme some stone walls that looked unlike anything currently in game now. Will there be any differences between GUI/JASS? How will imported assets work? (nothing so much as models; as those would clash anyway, but stuff like Icons...?)
On the other hand, I also think having the systems and triggers in place would speed up production, too. So I'm stuck in an awkward position of if I want to wait or start mapping early.
But that's not exactly what I wanted to talk about; it's just relevant, I suppose. How much do you think will be changed with Warcraft 3 Reforged? Do you think it'll have a new system of tiles? Different cliff tiles? We seen in Stratholme some stone walls that looked unlike anything currently in game now. Will there be any differences between GUI/JASS? How will imported assets work? (nothing so much as models; as those would clash anyway, but stuff like Icons...?)