Greetings,
I have been asked to recreate the War of Thorns (Burning of Teldrassil) for WC3 Reforged or SC2 as an RTS campaign.
Although it's possible to import custom models (with gear attachments) in SC2, it's very time consuming, and the SC2 editor in general is a nightmare to work with.
Importing character models in WC3 is either not possible or extremely complex.
Do we know if importing WoW models will be easier in Reforged or should I proceed with this project on the SC2 Galaxy editor?
Coding, triggers, etc (general programming) has always been the easy part for me, but the asset conversions/imports in both World Editor and Galaxy are always horrendous.
Actually it's not even possible to import WoW models into SC2 nowadays since there is no modern .m3 export plugin/tool for 3ds max.
It appears Reforged is my only hope
I have been asked to recreate the War of Thorns (Burning of Teldrassil) for WC3 Reforged or SC2 as an RTS campaign.
Although it's possible to import custom models (with gear attachments) in SC2, it's very time consuming, and the SC2 editor in general is a nightmare to work with.
Importing character models in WC3 is either not possible or extremely complex.
Do we know if importing WoW models will be easier in Reforged or should I proceed with this project on the SC2 Galaxy editor?
Coding, triggers, etc (general programming) has always been the easy part for me, but the asset conversions/imports in both World Editor and Galaxy are always horrendous.
Actually it's not even possible to import WoW models into SC2 nowadays since there is no modern .m3 export plugin/tool for 3ds max.
It appears Reforged is my only hope
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