- Joined
- Nov 30, 2013
- Messages
- 927
Hello.
While I testing my map using my dialog. When I choose a 1st dialog button (Gold Mode).
It's work fine. But on my 2nd dialog button (Life Mode). The game got error and automatically exited
Here's the trigger I created.
While I testing my map using my dialog. When I choose a 1st dialog button (Gold Mode).
It's work fine. But on my 2nd dialog button (Life Mode). The game got error and automatically exited
Here's the trigger I created.
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Dialog
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Events
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Time - Elapsed game time is 5.00 seconds
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Conditions
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Actions
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Dialog - Clear GameModeDialog
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Dialog - Change the title of GameModeDialog to |cffffff00Choose a ...
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Dialog - Create a dialog button for GameModeDialog labelled |cffffcc33Gold|r + ...
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Set GameModeDialogButton[1] = (Last created dialog Button)
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Dialog - Create a dialog button for GameModeDialog labelled |cffffcc33Gold|r Mo...
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Set GameModeDialogButton[2] = (Last created dialog Button)
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Dialog - Create a dialog button for GameModeDialog labelled |cff00ff00Life|r Mo...
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Set GameModeDialogButton[3] = (Last created dialog Button)
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Dialog - Show GameModeDialog for Player 2 (Blue)
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Gold Mode
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Events
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Dialog - A dialog button is clicked for GameModeDialog
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Conditions
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(Clicked dialog button) Equal to GameModeDialogButton[2]
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Actions
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Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has chosen |cffffcc33Gold|r Mode)
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Trigger - Run Gold Mode Trigger <gen> (ignoring conditions)
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Life Mode
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Events
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Dialog - A dialog button is clicked for GameModeDialog
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Conditions
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(Clicked dialog button) Equal to GameModeDialogButton[3]
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Actions
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Trigger - Run Life Mode <gen> (ignoring conditions)
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Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has chosen |cff00ff00Life|r Mode)
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Gold Mode Trigger
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Events
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Conditions
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Actions
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Set GoldModeString = |cff00ff00Chosen|r
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Set GoldModeBoolean = True
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Life Mode Trigger
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Events
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Conditions
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Actions
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Set LifeModeString = |cff00ff00Chosen|r
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Set LifeModeBoolean = True
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. I didn't notice that I set the wrong trigger.