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Erebus [Builder] vAI_2.0b
Submitted by Boris_Spider
This bundle is marked as approved. It works and satisfies the submission rules.
By Boris_Spider and Crabby_Spider
Object: Use your Hero to take control of the 5 Obelisks, unlocking the gate back to Azeroth, and escape.
Plot: You have been killed in battle on Azeroth and entered Erebus, a middle-world between the living and dead, and gateway to the Underworld. Neither here nor there, you are doomed to wander here for eternity ...unless you can escape.
There are 5 rivers which lead to the gateway: Styx, Phegethon, Cocytus, Acheron, and Lethe. Each of these rivers exploits a weakness within you and your units through a mist, affecting your ability to command and fight.
~Styx is the river of hate, and intensifies such hatred of enemies, your units’ attacks become reckless and less effective.
~Phegethon, the river of flame, takes what burns in the hearts of warriors and uses it to destroy flesh and metal alike.
~Cocytus is the river of lamentation, reminding all units of their regrets and failures, dulling their vitality.
~Acheron, the river of pain, corrodes the body and mind of your units until there is nothing left of them.
~Lethe is the river of oblivion, robbing your units of their memories, it leaves them standing with no knowledge of purpose.
The power of each river is focused through an Obelisk. To control each river and cast off the effects of its mist, you must control the river's Obelisk. Each is protected and you are not the only Hero planning to escape. You must raise an army to defeat the challenges which lie before you. Not until you conquer all of your weaknesses, shall the gateway from Erebus be revealed. Not until then, shall you escape ...Erebus.
-Erebus has a competitive AI, and the difficulty you select matters.
Easy AI: This difficulty will pit you against the original AI used
Normal AI: This difficulty receives +80 to base speed, 5% faster HP regeneration, 5% increased mana regeneration, and +5 base damage to all units & both attacking buildings. Normal gets Spiked Barricades for its buildings reflecting 5 damage
Insane AI: This difficulty receives +160 to base speed, 8% faster HP regeneration, 8% increased mana regeneration, and +10 base damage to all units & both attacking buildings. Insane gets Spiked Barricades for its buildings reflecting 10 damage. Insane is allied to Erebus and Eredar Warlocks it controls will summon Ker (1 per Eredar Warlock)
-Depending on your system abilities, we recommend that you use no more than 3 computer players if you're playing by yourself. It's best used for practice/testing or to fill an empty slots in multiplayer games. You can use more, but the frame rate may become an issue (especially if on your own) due to the sheer volume of AI commands to it's units on the map.
-In games with 4 or less players (including AI), all AI armies will spawn on the west-most island (Phegethon’ Island).
Note: Multiple (user) players with full armies do not cause this, just the AI micro.
-The AI is designed to destroy other bases; it will not capture Obelisks (This is Thanatos' task).
-The AI uses a full (100-soul) army.
-If the AI can make a Slave, it can make a base.
***New Players should never play against the Insane AI***
For some reason, saving the game and loading it later will cause the game to glitch. This is assuming you can load the saved game at all. I do not know what causes this, as it's an issue with the save/load feature of WarCraft 3 itself. It is advised that you finish the game you're playing. However, you can save and view replays.
-You begin the game as a Soul. Your first step is to find a slave and Possess it. You will then be given your Hero form and take control of the surrounding buildings. Next, use these buildings to create slaves which can build aditional buildings allowing you to create more complex/powerful armies. With enough power, and the use of Sky Barges, you should be able to take control of an Obelisk by defeating the Guardians and placing your Hero within the Circle of Power. Your Hero must survive for 45 secs (you will not be able to control him during this time) before the Obelisk falls under your control and the effects of the river channeling through it are removed from your units. By controlling adjacent obelisks, you open portals between them allowing you to quickly travel across the map. Be warned, your enemies can use these portals as well.
-Typing "-fastgame" will lead to a player vote. If enacted, the Obelisks will not be defended and Thanatos will never recapture obelisks lost to players
-If you hear a strange sound while playing the game, something happened. It was probably important.
-The islands are connected by bridges; these bridges are monitored by Charon. To cross them, a fee is automatically collected - failure to pay results in loss of whatever attempted to cross the bridge.
-Defeated players will be given a choice to fade into Erebus (become an observer that can see all but remains unable to interact the game or the players) or to take vengeance and become a Theratone that serves Thanatos (join Neutral Hostile and attempt to disrupt surviving players’ attempts to win).
Note: Erebus is a FFA.
Capturing an Obelisk
There may be up to 12 challengers struggling for control of the Obelisks, and all 5 must be controlled by the same player to open the Gate to Azeroth and escape. Building a force sufficient to not only take control, but protect each Obelisk is necessary. If there are many challengers, it may be necessary to destroy them before pursuing the task of controlling the Obelisks. Once all 5 Obelisks are under your control, move your Hero to the Gate and send him through it.
Custom: Nearly everything in Erebus (terrain: tiles/cliffs, doodads, models, and icons) is custom and made by either a THW user, Crabby_Spider, or myself.
How you can help:
~We need testers. If you find terrain issues, bad/miss-spelled tooltips, unit imbalances, ability imbalances, leaks in code/inefficient coding, or anything else you find worthy of mention, please do so. Or, you can simply provide suggestions for improving the game.
~I'm aware some users prefer fancy descriptions. If they think this description is inadequate, then they can make what they feel to be the best design and PM it to me. I may not use it, but I will thank you for your efforts.
~Regarding our AI scripts, if you have suggestions for priorities, conditions (to optimize performance), or any other changes then feel free to contact one of us.
~We're looking for Skeleton Models/Skins. If you have recommendations for a particular model post a link to it. If you'd like to make one for Erebus let us know and we'll tell you what we're looking for.
NOTICE: Erebus [Builder] is open source. We first learned how to map by starting with an unprotected CastleBuilder map, and do not wish to inhibit others from doing the same. Other users may NOT upload versions of this map, on this site or any other, without permission from both myself and Crabby_Spider. Since we can't ensure that others won't upload rigged versions of this map, we strongly recommend that you only download from www.HiveWorkshop.com for the most recent and balanced version.
build, builder, Erebus, altered, melee, dead, skeletal, skeleton, bone, undead, dark, escape, underworld, AI, risk
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