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Vengeancekael: Private Message
Date: 2012/Jan/04 20:09:16
Reasons:
Lacking Description: Template
Missing custom preview image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it as .tga. Import the image and change its path to 'war3mapPreview.tga'.
Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone
Comment: -Kobas-'s comment:
Also improve the description a little bit as well, quite messy right now.
Admin Contact - Resource Moderation - Rules
Date: 2012/Jan/04 20:09:16
Reasons:
Lacking Description: Template
Missing custom preview image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it as .tga. Import the image and change its path to 'war3mapPreview.tga'.
Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone
Comment: -Kobas-'s comment:
Full House (players) x 300/3 (food limit / average unit cost) => Around 1000 units placed on map.
With few broken triggers this will lag like hell.
Also controlling 100 units at same time is really troublesome, because in wc3 you can select only 12 at once, multiple by few groups still it will hardly reach number of 50 or 60 units.
My suggestion is next, find way to reduce this number, if possible by 70%. Better make 1 unit represent 10 units. (You create gondor unit then upgrade it into archer/spearman/swordsman group) Create unique system for that (the more unique things you present here the closer DC award will be). Ents can represent 1 unit. Orcs can go 15 per unit while goblins up to 25
Few simple math functions and custom damage system can cover this.
Then Improve terrain, make request in request forum, find terrainer and improve current one, it just has no any sense with Middle Earth.
(small advice: for few rep points users will do this for you )
Each race can have heroes, each hero represent 1 unit ofc. Just limit few heroes per race
And 1 last thing. THE ONE RING, when race control it add global ability to that player or whatever (humans can call undead army, goblins can spawn balrog end so on).
Also improve the description a little bit as well, quite messy right now.
Admin Contact - Resource Moderation - Rules