Evolving TD
is a TD that gets harder and harder at every SECOND you play. Why you wonder? Because every new second you play, there spawns another creep with +1 hp and +0.5 movement speed. (the first Creep spawning has 1 hp and 250 movement, the game has 1000 levels [16 minutes to play])
The game idea is based on hawk900's: "Rapidly envolving Zerg TD".
Our new project (hawks and mines) will take this main idea and make a completly new TD around it.
The races are undecided yet. I started with a "Forest" race with basicly has much damage and long cooldown.
This is not very fancy I know but I will collect ideas and design some unique and cool races which will be fun to play. If you have any sugestions, PM or profilemessage me or hawk900! Usefull suggestions for races or towers will earn +repz of course
Screenshots, films and more will come these days. (I'm not at home at the moment...)
is a TD that gets harder and harder at every SECOND you play. Why you wonder? Because every new second you play, there spawns another creep with +1 hp and +0.5 movement speed. (the first Creep spawning has 1 hp and 250 movement, the game has 1000 levels [16 minutes to play])
The game idea is based on hawk900's: "Rapidly envolving Zerg TD".
Our new project (hawks and mines) will take this main idea and make a completly new TD around it.
The races are undecided yet. I started with a "Forest" race with basicly has much damage and long cooldown.
This is not very fancy I know but I will collect ideas and design some unique and cool races which will be fun to play. If you have any sugestions, PM or profilemessage me or hawk900! Usefull suggestions for races or towers will earn +repz of course
Screenshots, films and more will come these days. (I'm not at home at the moment...)
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