Unit - a unit dies
Unit type of dying unit equal to - ENEMY BUILDING
For each integer from 5 to 10
Game defeat - player integer A
In this case if u want to defeat players 5-10 do this,if u want to defeat different players just change the numbers 5 and 10.
like this?
- Defeat
- Events
- Unit - A unit Dies
- Conditions
- (Triggering unit) Equal to (TEAM 1 BUILDING)
- Actions
- For each (Integer A) from 1 to 6, do (Actions)
- Loop - Actions
- Game - Defeat (Player((Integer A))) with the message: Defeat!
- For each (Integer B) from 7 to 12, do (Actions)
- Loop - Actions
- Game - Victory (Player((Integer B))) (Show dialogs, Show scores)
- Add to group
- Events
- Map initialization
- Conditions
- Actions
- Player Group - Add Player 1 (Red) to Player_group
- Player Group - Add Player 2 (Blue) to Player_group
- Game end
- Events
- Unit - A unit Dies
- Conditions
- (Unit-type of (Triggering unit)) Equal to Town Hall
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Owner of (Killing unit)) is in Player_group[1]) Equal to True
- (Owner of (Triggering unit)) Not equal to (Owner of (Killing unit))
- Then - Actions
- Player Group - Pick every player in Player_group[1] and do (Actions)
- Loop - Actions
- Game - Victory (Picked player) (Show dialogs, Show scores)
- Player Group - Pick every player in Player_group[2] and do (Actions)
- Loop - Actions
- Game - Defeat (Picked player) with the message: Defeat!
- Else - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Owner of (Killing unit)) is in Player_group[2]) Equal to True
- (Owner of (Triggering unit)) Not equal to (Owner of (Killing unit))
- Then - Actions
- Player Group - Pick every player in Player_group[2] and do (Actions)
- Loop - Actions
- Game - Victory (Picked player) (Show dialogs, Show scores)
- Player Group - Pick every player in Player_group[1] and do (Actions)
- Loop - Actions
- Game - Defeat (Picked player) with the message: Defeat!
- Else - Actions
Do i need to add all players in the Add Group trigger ?
can u make me a trigger with this end of game and the auto cast ?
What auto cast? I dont understood.
can u make me a trigger that end a game by destroying enemys base
and can u make me an unit autocast skill when attacked because i want my unit to autocast brutal lords spell when attacked
yah i tried to make it but i cant make it by myself
im getting confused with the triggers
Is simple read it carefull and make it line by line.
Is simple read it carefull and make it line by line.
i can do it for a rep+
questions
1, when the building dies should the killing player win or his allied to? if yes tell wich players it is
2. describe the auto cast more
chill, i was neede to reinstall the whole wc3 it takes some time i will edit this post when im done
victory trigger
- Untitled Trigger 001
- Events
- Unit - A unit Dies
- Conditions
- (Unit-type of (Triggering unit)) Equal to BASE
- Actions
- Set Player_group = (All allies of (Player((Player number of (Owner of (Killing unit))))))
- Player Group - Pick every player in Player_group and do (Actions)
- Loop - Actions
- Game - Victory (Picked player) (Show dialogs, Show scores)
auto cast on attack trigger
note to use your spell insted of polymorph
- Untitled Trigger 002
- Events
- Unit - A unit Is attacked
- Conditions
- (Owner of (Attacked unit)) Equal to Neutral Hostile
- Actions
- Unit - Order (Attacked unit) to Human Sorceress - Polymorph (Triggering unit)
you should read some GUI tutorials also it will help you to do it on your own
http://www.hiveworkshop.com/forums/tutorial-submission-283/darkgroms-gui-tutorial-begginers-214275/
http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/basic-triggering-5885/
http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/basics-triggers-32113/
http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/starting-gui-64286/
victory trigger
- Untitled Trigger 001
- Events
- Unit - A unit Dies
- Conditions
- (Unit-type of (Triggering unit)) Equal to BASE
- Actions
- Set Player_group = (All allies of (Player((Player number of (Owner of (Killing unit))))))
- Player Group - Pick every player in Player_group and do (Actions)
- Loop - Actions
- Game - Victory (Picked player) (Show dialogs, Show scores)
read the GUI tutorials i linked so you can learn what to do.
read the GUI tutorials i linked so you can learn what to do.