What a the links for ?
Well create 2 triggers:
- Settings
- Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
- Actions
- Wait 2100.00 seconds
- Set Point = (Point where the unit should be spawned)
- Unit - Create 1 (Your Unit) for (Some Player) at Point facing Default building facing (270.0) degrees
- Set Unit = (Last created unit)
- Custom script: call RemoveLocation(udg_Point)
- End
- Events
- Unit - A unit Dies
- Conditions
- (Triggering unit) Equal to (==) Unit
- Actions
- Game - Victory (Some Player) (Show dialogs, Show scores) //set the players that should win
- Game - Defeat (Some Player) with the message: Defeat! ////set the players that should loose
Yep, I just forgot about it.It's way better to usein first trigger.
- Time - Elapsed game time is 2100.00 seconds