- Joined
- Jan 11, 2009
- Messages
- 3,414
How do i make it so that the particles from an emitter moves towards other directions than up?
I'm thinking of something like in the Mass Destruction map (by illidan), where those pipes emitt smoke outwards rather than upwards?
EDIT: By the way, i have another question, if i make a bone into a turret, and the mesh linked to the bone is connected to another mesh, will the textures still connect when the turret rotates ingame?
I'm thinking of something like in the Mass Destruction map (by illidan), where those pipes emitt smoke outwards rather than upwards?
EDIT: By the way, i have another question, if i make a bone into a turret, and the mesh linked to the bone is connected to another mesh, will the textures still connect when the turret rotates ingame?