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- Oct 12, 2011
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Hehe~ right. If you are subscribed to this thread you will get notification when the map is updated 
(29 ratings)
EmberCraft is a total conversion isometric ARPG. It is heavily influenced by the infamous Torchlight 2 and Diablo 3 as inspiration for the dark atmosphere but takes place in an entirely new world with custom plot and storyline. It features enjoyable monster massacre with challenging and amazing boss fights. It revolves around a cluster of powerful random content generation systems (for item stats, dungeon, shop, etc), to always deliver new experience on each go, and to provide incredible amount of item variations (6,000+ and counting). |
The world was once a peaceful place. That's until unidentified beasts began to invade and wreak havoc everywhere. They seemingly appear out of nowhere, as if they came from other reality. After years of calamity with no resolution, a mysterious figure came to us and offered a solution. He claimed to be able to facilitate teleportation across multiple realms. We then called him The Mercenary, for a reason. He avouched that the very same phenomenon is also occurring in other worlds simultaneously and asked for cooperation to resolve the nodus. He then told us everything, about the Netherflame and The False Goddess, the root of this chaos... |
Verraje, the false goddess, is a self-proclaimed deity who desires chaos and total destruction. To achieve her ambition, she created the Netherflame, undying dark flame, to disrupt the balance in nature by uncontrollably producing vicious monsters all across the multiverse, creating endless conflicts, with the ultimate goal to wipe out all kind of life form and send everything back to nothingness. After years of struggle, we finally found a way to reach the celestial palace and we started numerous clashes with the goddess. But many strong heroes have fallen under her otherworldly might... |
But it was not all in vain. We noticed that the beasts stopped appearing when we were clashing against the goddess. We then speculate that the Netherflame, the once thought eternal and infinite, can be extinguished by defeating the goddess... |
Being aware of the struggle, the goddess started to gave birth to some of the most frightening beasts in existence from her own flesh and blood. They guard every gateway to the sacred palace. Since then, no one has ever managed to reach the palace. Those guardian beasts are frighteningly powerful. But we, yet again, speculate that for her to achieve such feat, it must have weakened her in some way. This can be our chance to defeat her and put an end to this centuries-long calamity. |
We have lost many times and many lives. But we can not afford to give up after all the sacrifice of our ancestors and many great heroes. We need the bravest warriors like you to continue our struggle and keep fighting in the front line. Our fate, our world's fate, now lies in your hands, warrior. * the story is still under development. |
A melee combatant. Wield a one-hander sword and a shield. They possess immense physical prowess and use brute force to defeat their enemies.
SUB-CLASSES
CloseGuardianRoyaltyDark Knight |
• RANGER •
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A ranged combatant, wield a bow to attack targets from long distance. They are a versed hunter and trickster.
SUB-CLASSES
CloseHuntressAdventurerMoon Strider |
(COMING SOON)
SUB-CLASSES
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• ? •
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(COMING SOON)
SUB-CLASSES
Close--- |
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SUB-CLASSES
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Play co-op with your friends via LAN or Battle.Net. Declare battles with other players to determine the strongest! The map is balanced for playing in both single player and multi player mode. Keep in mind that save data from single player mode can't be loaded in multi player mode.
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The map not only harbors more than 6,000 different items, ranging from common items up to legendary ones! But also introduces item quality and gear collection system. Using gears from the same collection will reward remarkable bonuses. Not only that. You can also insert elemental gems into each gear, granting you some extra elemental prowess! It also supports a very unique gear upgrade system. It provides various upgrading materials for you to hunt, such as ores and gemstones (topaz, jade, crystal, and quartz). Not only significantly improves your strength, upgrading gears will also unlock awesome visual effects to make your character looks sharp! Read more detail about the socket and upgrade system here. |
Collect pets to aid you in combat. Some pets unlock special buffs/debuffs or even special skills. Pets are incredibly rare! But will definitely worth the effort and what more? They are adorable! |
It's using trackable yes.How'd you get the left click movement so flawless? It can't be trackables can it.
Me too! They said sync time has been dramatically reduced so this map could be more enjoyable in 1.28!Can't wait to be able to play this on 1.28!
This version still has desync issue. It's been fixed and will be included in the next update. But yeah, all having the same patch version is preferred.Does multiplayer work if everyone is on 1.27b?
Yes, it is incomplete. I haven't finished designing the archer class yet.Is Ranger class incomplete, hence why she has no skills?
The gate is a walkable destructible. It will cause lag if there are a lot of units moving above it at the same time. The custom UIs are basically bunch of units so...The screen flashes black and white repeatedly when your character is near the dungeon entrance.
How long have you been playing?Map seems to lag after a while.
Sure. It's already in my to-do list.The dungeons really need a minimap or something; the uniform terrain makes it extremely hard to navigate.
What kind of description? How the dungeon looks like or something?Some descriptions for the dungeon scrolls are needed, but I assume you know that.
Set "Texture Quality" in the video setting menu to high.Just crashes on downloaDing map
^
What patch version r u using? It's little known that the calibration doesn't work in 1.28.The number calibration doesn't work at all to me.
Hm.. That's weird. I have tested this map on patch 1.26, 1.27, and 1.27b and all seems to work just fine.I know what are you saying but after "calibration done" message appeared any number key that I press doesn't give any result.
Actually it still needs confirmation, I haven't tested it myself. And I've just remembered that probably the save/load system might not work there.So this works for the newest patch now? If so you should update the description saying that it only works up to 1.27b.
Hehe thanks for confirming ;] Great to hear that! Does the save/load system work?I can confirm that the map is indeed working with the latest warcraft version.
PS. By the way, awesome map you've got there. I'm glad i finally got to play it.
There seems to be an issue with the death blow skill. I press the button, mana's gone, but nothing happens, no matter how many times i run the calibration. I assigned it to every hotkey possible, and all of them have the same behavior.
I can't tell if this is an issue with the calibration or the skill itself - sadly i don't have the time to unlock a different skill and check it.
Yes, currently there are only armors for level up to ~16. EDIT: For weapons we have for up to level 50 already. Armors take much longer to create because there are plenty of pieces to make (head, chest, shoulder, legs, etc etc)only weapons dropped for me after a certain level. no any armor dropped
Yes, currently there are only armors for level up to ~16. EDIT: For weapons we have for up to level 50 already. Armors take much longer to create because there are plenty of pieces to make (head, chest, shoulder, legs, etc etc)
By the way... First skill footage! Double Crash!
Let me think what you know!
What patch version are you using? 1.28? Because I'm still not sure if the save/load system works for newer patch versions.Whenever I tried to use it, I was told it's disabled for me because of local files or something. So I went to check what that is, went to the registry editor, created what was asked of me, tried it again and it didn't work even after rehosting.
Well, you can say that Archer is an experimental addition to demonstrate that the skill system can support multiple classes for multiple players. Sorry for the bait, that's not the intention tho ;pAlso, compared to the knight, the archer still has no description and it genuinely feels like its baiting me to pick her and then who knows what would happen.
It's a reward/giveaway to everyone who tested the map during alpha stage, the map's current stage. It will always be valid for any further versions. But the giveaway will be stopped once the map has been fully released.Apart from all that you've made a pretty fun map, but I'm not sure why I have the grandeur alpha swords.
What patch version are you using? 1.28? Because I'm still not sure if the save/load system works for newer patch versions.
Well, you can say that Archer is an experimental addition to demonstrate that the skill system can support multiple classes for multiple players. Sorry for the bait, that's not the intention tho ;p
It's a reward/giveaway to everyone who tested the map during alpha stage, the map's current stage. It will always be valid for any further versions. But the giveaway will be stopped once the map has been fully released.
EDIT:
Wow! It just hit exactly the 3000th downloads! Thank you everyone for kindly testing the map in its early-access version!
The save/load system is sadly broken, even with local files enabled.What patch version are you using? 1.28? Because I'm still not sure if the save/load system works for newer patch versions.
It's due to synchronization. But they said the latency has been reduced in the latest patch. If that's true then maybe the delay will be much more acceptable.In multiplayer there is a pretty big delay on moving; attacking is not as bad but moving felt like a real chore due to the delay, and dodging projectiles is pretty impossible.
It's already playable on 1.28, just without save/load system yet.Will this map ever be playable on 1.28?
There's a way to remove the sync time. It will be up in the next update. If it doesn't work well, I will consider to use native wc3 control only in multiplayer mode.Currently this map isn't playable at all in terms of in-game, way too slow to do anything. Try considering hotkey movement or basic mouse gameplay, not everyone has a bot for 30 or below latency. Though this might be a neat single player game.
It's already playable on 1.28, just without save/load system yet.
Nah, chillax pls. The s/l system will be working for 1.28 in upcoming updates. And it won't need any third party program or whatsoever. And thanks for the concern but I rlly don't care about its popularity. ;]I'd relly like to try this, but for me, that pretty much translates to its not playable. And your map wont be popular if its not playable on bnet (or eurobattle). Finding people who is willing to get a downgraded version and use a third-party software just to play a map wont really happen.
Nah, chillax pls. The s/l system will be working for 1.28 in upcoming updates. And it won't need any third party program or whatsoever. And thanks for the concern but I rlly don't care about its popularity. ;]
The save/load system doesn't work for 1.26 atm and return to base feature hasn't been implemented yet (it will, later) indeed. It feels hard because the dungeon is currently "too big". The size has been dramatically reduced for the next update.I know it is really weird but it didin't worked on 1.26 not even save slot tab popped out. On another hand it was just fine on 1.27 version.
Also i checked that its not possible to teleport to home mid dungeon,that actualy makes game harder but oh well i got that op sword ^.^