- Joined
- Oct 25, 2006
- Messages
- 1,175
Hey there!
That beefy dude is look very, very impressive compared to other footmen and this is a good thing.
He can really have that crusader / elite soldier feel even from top-down.
The extra sword in his shoulder sheat, while adding to the overall "beefy, elite" feel is unfortunately clipping through the entire model in some animations.
In addition, I think it may make disturb his silhouette a lot from a top-down perspective and generate a lot of "movement noise".
I'd suggest either removing it, editing the animations where it clips or scaling it down.
I'm saying this knowing it might compromise the overall "shape balance" of the model, so IDK if the changes I'm suggesting are the right thing to do.
In any case, I'll probably be using (or at least trying) this model for a specific "crusader faction" footman and I might be doing some edit to it if you allow me.
Great addition, thanks for your work, keep 'em coming!
That beefy dude is look very, very impressive compared to other footmen and this is a good thing.
He can really have that crusader / elite soldier feel even from top-down.
The extra sword in his shoulder sheat, while adding to the overall "beefy, elite" feel is unfortunately clipping through the entire model in some animations.
In addition, I think it may make disturb his silhouette a lot from a top-down perspective and generate a lot of "movement noise".
I'd suggest either removing it, editing the animations where it clips or scaling it down.
I'm saying this knowing it might compromise the overall "shape balance" of the model, so IDK if the changes I'm suggesting are the right thing to do.
In any case, I'll probably be using (or at least trying) this model for a specific "crusader faction" footman and I might be doing some edit to it if you allow me.
Great addition, thanks for your work, keep 'em coming!