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Long map where you and whatever it is you need to destroy is a long distance apart.
Make sure the mission can't be won by mass producing aerial units alone, this can be done by only allowing the build heaver aerial units (food cost of 6) which cannot be mass produced, or having the enemy have a great counter for anything that's flyiing (like flying machines) or towers that do incredible damage to flying unit, or dragons, or other measures.
Make sure the player has to destroy multiple bases before getting to his final destination
make sure that the strength of enemies that he faces increases as he gets further towards his goal
make sure that when the goal is in reach the enemy (computer) does anything in his power to prevent the goal from being accomplished
you could even have the mission timed, but this is too much as these missions often take about 3 hours to complete
well only the specialized ones that guard whatever structure or unit you're trying to destroy as your goal
Yes the enemies forces should be stronger than the players but there should be a trigger that prevents them from rushing the player's base
Diffiucult to just give you an answer, either some sort of naga royal guard unit except without the summon and an endurance aura, or a 750 footman with resistant skin and critical strike, lots of other opitions
If u want the map to be an obstacle in the players path u don't need to make everything an uphill climb, just have the player start at a mountain, then battle through a valley up a mountain again
A second obstacle I have taken note of is use of curves and turns in a map. Makes it very difficult for a player to progress
Third is if a map consists of a set of islands and u have to get across them , especially so if u have to defeat bases on these islands. I have encountered this in a campaign, all I can say was it was a lot more challenging than I expected
I can add more things but I think u get the general idea
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