- Joined
- Feb 29, 2008
- Messages
- 123
Yo, I've been really getting into modelling lately and have finally set upon a theme that I would like to use in a war 3 map - Half Life 2 from the perspective of a Combine Elite Soldier. It will be a survival based map where the soldiers face off against other half-life enemies like headcrabs, zombies and antlions.
The problem is though, I'm caught between 2 different types of games to make... as both of them appeal to me equally. These are the two game types -
1. A co-op survival in the vein of such games as Undead Assault 2... where all players will work together as a squad to survive the waves of enemies and complete missions.
2. A slightly different form of a survival map that pits player against player. One force will consist of the same squad of combine soldiers mentioned above, and the other player team will control other monsters in a melee-game type fashion, spawning enemies and conquering the map in an effort to slay the soldiers.
That's just kind of the gist of it, which one do you think would prove more popular?
Either way, I plan to make all the unit and doodad models myself to really bring half life to the war 3 table.
The problem is though, I'm caught between 2 different types of games to make... as both of them appeal to me equally. These are the two game types -
1. A co-op survival in the vein of such games as Undead Assault 2... where all players will work together as a squad to survive the waves of enemies and complete missions.
2. A slightly different form of a survival map that pits player against player. One force will consist of the same squad of combine soldiers mentioned above, and the other player team will control other monsters in a melee-game type fashion, spawning enemies and conquering the map in an effort to slay the soldiers.
That's just kind of the gist of it, which one do you think would prove more popular?
Either way, I plan to make all the unit and doodad models myself to really bring half life to the war 3 table.
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