• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Elevator

An elevator model :D


Morph - Open
Morph Alternate - Close
Stand - Stand Close
Stand Alternate -Stand Open
Portrait - Up Arrow Glow
Portrait Alternate - Down Arrow Glow


update: Added an internal portrait, so that you could use it as a building or something clickable.

update: Fixed.

update: Fixed animation names, and added some. Removed non-used particle emitter.

Please give credits if used :)

Keywords:
bisnar13, elevator, future, modern, wow, teleport, transport
Contents

Elevator (Model)

Reviews
22:13, 13th Nov 2012 HappyTauren: Some faces on the floor are clipping, fix that. You still have the clipping floor. Also, there are still gaps. GRANDEL GET OVER HERE MY WARCRAFT III MODELING TOOLS HAVE DELETED THEMSELVES SO I CAN'T TEST THIS...

Moderator

M

Moderator

22:13, 13th Nov 2012
HappyTauren: Some faces on the floor are clipping, fix that.
You still have the clipping floor. Also, there are still gaps.
GRANDEL GET OVER HERE MY WARCRAFT III MODELING TOOLS HAVE DELETED THEMSELVES SO I CAN'T TEST THIS ANYMORE, HELP, THIS IS AN EMERGENCY, I REPEAT, THIS IS AN EMERGENCY.

-Grendel: clipping fixed. a wonderful doodad model. will be very useful for modern themed maps. approved.
 
Subscribing.

Please suggest or comment :D
Hm, looks pretty good and the idea is nice either. But it could use a few corrections and maybe more details. Wrote you a PM about it. If you want, give me you permission, and i do the necessary changes for you. I'll send you back the fixed version, and you just update it. I think it's approvable as is, but it could be made very special with a few more details. :wink:
 
Hm, looks pretty good and the idea is nice either. But it could use a few corrections and maybe more details. Wrote you a PM about it. If you want, give me you permission, and i do the necessary changes for you. I'll send you back the fixed version, and you just update it. I think it's approvable as is, but it could be made very special with a few more details. :wink:

Thanks :), but I would rather make it myself, so that I would get better at modeling, well, what details were you planning or changes?

awsome concept and idea it's really usefull for modern maps deserve a 5/5 ^^ !!
Thanks :)

Nice, but u could a ''real'' death animation! :)
Thanks, I'll work on that, but I'm not sure how it would die, if it were to die, the frame should just stay there, and the inside would fall, but it wouldn't really destroy the unit, I dunno
 
Level 2
Joined
May 23, 2012
Messages
20
It's better that:
Morph: Open
Morph Alternate: Close
But useful for modern maps and my first map [STILL MAKING(Future of Past)]
4/5
 
Level 5
Joined
Jun 15, 2012
Messages
137
Good one, may be you should make a skin like this for male villager!
ScreenShot009.png
 
Glad you guys like it :D

i might update the interior parts, add some lights and handles maybe, :)
a handle on the inside would be a nice idea, fitting skins for it would be the barrel of the space marine and possibly the tube-like thing in the OrcJuggernaught texture. :wink: Both seem fitting me, but i guess the orc one is better, as it has a darker color and the elevator looks like one from an industrial building. :wink: Perhaps you should also put something as a ventillation funnel. Plz correct me if i named it wrong. :vw_sad:
 
Try to have some explosions during the death animation. Is birth animation the right name to give for the animation where the elevator closes? I have nothing against the animations or even the wrap and the meshes (these are all great), but with the names of some animations.
What do you recommend for there names?

btw the birth was the opening
 
Top