1. Are you planning to upload your awesome spell or system to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. The Results have come out of the old ARENA oven. Check out who won the 30th Texturing Contest!
    Dismiss Notice
  4. Hey guys, we've posted the Results for the 30th Modeling Contest. Check them out!
    Dismiss Notice
  5. The 15th Mini-Mapping Contest came to an end. The Secrets of Warcraft 3 are soon to be revealed! Come and vote in the public poll for your favorite maps.
    Dismiss Notice
  6. The 12th incarnation of the Music Contest is LIVE! The theme is Synthwave. Knight Rider needs a song to listen to on his journey. You should definitely have some fun with this theme!
    Dismiss Notice
  7. Join other hivers in a friendly concept-art contest. The contestants have to create a genie coming out of its container. We wish you the best of luck!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Electron Cloud v1.1

Submitted by AGD
This bundle is marked as approved. It works and satisfies the submission rules.
ELECTRON CLOUD v1.1


Description
[​IMG]



Changelogs

v1.0
- Initial release

v1.1
- Fixed a bug regarding the time interval in the sequential electron travel not being accounted for.
Contents

Electron Cloud v1.1 (Map)

Reviews
KILLCIDE
Probably one of my more favorite spell concepts this year. Wide variety of configurables, great use of libraries, and clean & well documented code. You're more proficient in vJASS than I am, so I'm not going to waste my time looking for improvements...
  1. ZiBitheWand3r3r

    ZiBitheWand3r3r

    Joined:
    Nov 21, 2012
    Messages:
    896
    Resources:
    15
    Maps:
    7
    Spells:
    8
    Resources:
    15
    Because of StunSystem required here you must ask users to ban all standard OE stun-abilities like
    • stasis trap
    • bash
    • storm bolt
    • war stomp
    • impale
    • inferno
    • firebolt
    • frostbolt
    • hurl boulder (creepthunderbolt)
    • cluster rockets
    • volcano
    • rain of chaos (archimonde)
    because of easy possibility to bug StunSystem (infinite stun)
     
  2. AGD

    AGD

    Joined:
    Mar 29, 2016
    Messages:
    396
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    It's my first time to hear about that infinite stun bug for the StunSystem. At what instance does the bug occur so I can also check?
     
  3. ZiBitheWand3r3r

    ZiBitheWand3r3r

    Joined:
    Nov 21, 2012
    Messages:
    896
    Resources:
    15
    Maps:
    7
    Spells:
    8
    Resources:
    15
    use demo map from StunSystem, add on map unit with stun ability like orc Tauren Chieftain. Run test map. Stun blademaster using Faerie dragon stun-system ability and while victim is stunned stun it again by regular war stomp.

    edit
    spell looks really cool with high amount of all those lightnings, also I noticed that units gets huge damage at the edge (~200dmg), much more them from lightnings inside.
     
    Last edited: Jul 12, 2017
  4. AGD

    AGD

    Joined:
    Mar 29, 2016
    Messages:
    396
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    I tested it and it bugs indeed. I think I found a quick fix (hopefully) for this.

    It is because those traveling electrons explode which causes stun + damage when they arrive to their destination. The stun and damage from being electrocuted is also different.
     
    Last edited: Jul 12, 2017
  5. AGD

    AGD

    Joined:
    Mar 29, 2016
    Messages:
    396
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    Updated

    Added importing instruction and a note to users to not use default OE stuns together with the StunSytem.
     
  6. KILLCIDE

    KILLCIDE

    Administrator

    Joined:
    Jul 22, 2015
    Messages:
    3,492
    Resources:
    20
    Models:
    2
    Icons:
    10
    Spells:
    7
    Tutorials:
    1
    Resources:
    20
    Probably one of my more favorite spell concepts this year. Wide variety of configurables, great use of libraries, and clean & well documented code. You're more proficient in vJASS than I am, so I'm not going to waste my time looking for improvements in efficiency.

    Needs Fixed

    • Nothing

    Suggestions

    • Stop using JNGP :p

    Status


    Approved
     
  7. AGD

    AGD

    Joined:
    Mar 29, 2016
    Messages:
    396
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    Too lazy to update to WEX. Even my warcraft stayed at patch 1.26 =D.
     
  8. FreedomEra

    FreedomEra

    Joined:
    Jun 5, 2017
    Messages:
    2
    Resources:
    0
    Resources:
    0
    I think it is because the system uses the buff Stunned 'BSTN' instead of Stunned (Pause) 'BPSE'. I use Stunned (Pause) and it works flawlessly.
     
  9. AGD

    AGD

    Joined:
    Mar 29, 2016
    Messages:
    396
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    I also tried using that buff. In fact, I tried using another non-stun related buff but the permanent stun bug still persists. The real cause of the bug can be found in this thread.
     
  10. AGD

    AGD

    Joined:
    Mar 29, 2016
    Messages:
    396
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    Updated
    - Just fixed a bug regarding the time interval in the sequential electron travel not being accounted for