1. Are you planning to upload your awesome spell or system to Hive? Please review the rules here.
    Dismiss Notice
  2. The poll for our 11th Music Contest is up! Help us choose the most awesome cinematic tracks by casting a vote!
    Dismiss Notice
  3. Melee Mapping contest #3 - Poll is up! Vote for the best 4v4 melee maps!
    Dismiss Notice
  4. The 30th edition of the Modeling Contest is finally up! The Portable Buildings need your attention, so come along and have a blast!
    Dismiss Notice
  5. The Aftermath has been revealed for the 19th Terraining Contest! Be sure to check out the Results and see what came out of it.
    Dismiss Notice

Electron Cloud v1.1

Submitted by AGD
This bundle is marked as approved. It works and satisfies the submission rules.
ELECTRON CLOUD v1.1


Description
[​IMG]



Changelogs

v1.0
- Initial release

v1.1
- Fixed a bug regarding the time interval in the sequential electron travel not being accounted for.
Contents

Electron Cloud v1.1 (Map)

Reviews
KILLCIDE
Probably one of my more favorite spell concepts this year. Wide variety of configurables, great use of libraries, and clean & well documented code. You're more proficient in vJASS than I am, so I'm not going to waste my time looking for improvements...
  1. ZiBitheWand3r3r

    ZiBitheWand3r3r

    Joined:
    Nov 21, 2012
    Messages:
    876
    Resources:
    14
    Maps:
    6
    Spells:
    8
    Resources:
    14
    Because of StunSystem required here you must ask users to ban all standard OE stun-abilities like
    • stasis trap
    • bash
    • storm bolt
    • war stomp
    • impale
    • inferno
    • firebolt
    • frostbolt
    • hurl boulder (creepthunderbolt)
    • cluster rockets
    • volcano
    • rain of chaos (archimonde)
    because of easy possibility to bug StunSystem (infinite stun)
     
  2. AGD

    AGD

    JASS Reviewer

    Joined:
    Mar 29, 2016
    Messages:
    396
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    It's my first time to hear about that infinite stun bug for the StunSystem. At what instance does the bug occur so I can also check?
     
  3. ZiBitheWand3r3r

    ZiBitheWand3r3r

    Joined:
    Nov 21, 2012
    Messages:
    876
    Resources:
    14
    Maps:
    6
    Spells:
    8
    Resources:
    14
    use demo map from StunSystem, add on map unit with stun ability like orc Tauren Chieftain. Run test map. Stun blademaster using Faerie dragon stun-system ability and while victim is stunned stun it again by regular war stomp.

    edit
    spell looks really cool with high amount of all those lightnings, also I noticed that units gets huge damage at the edge (~200dmg), much more them from lightnings inside.
     
    Last edited: Jul 12, 2017
  4. AGD

    AGD

    JASS Reviewer

    Joined:
    Mar 29, 2016
    Messages:
    396
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    I tested it and it bugs indeed. I think I found a quick fix (hopefully) for this.

    It is because those traveling electrons explode which causes stun + damage when they arrive to their destination. The stun and damage from being electrocuted is also different.
     
    Last edited: Jul 12, 2017
  5. AGD

    AGD

    JASS Reviewer

    Joined:
    Mar 29, 2016
    Messages:
    396
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    Updated

    Added importing instruction and a note to users to not use default OE stuns together with the StunSytem.
     
  6. KILLCIDE

    KILLCIDE

    Administrator

    Joined:
    Jul 22, 2015
    Messages:
    3,459
    Resources:
    20
    Models:
    2
    Icons:
    10
    Spells:
    7
    Tutorials:
    1
    Resources:
    20
    Probably one of my more favorite spell concepts this year. Wide variety of configurables, great use of libraries, and clean & well documented code. You're more proficient in vJASS than I am, so I'm not going to waste my time looking for improvements in efficiency.

    Needs Fixed

    • Nothing

    Suggestions

    • Stop using JNGP :p

    Status


    Approved
     
  7. AGD

    AGD

    JASS Reviewer

    Joined:
    Mar 29, 2016
    Messages:
    396
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    Too lazy to update to WEX. Even my warcraft stayed at patch 1.26 =D.
     
  8. FreedomEra

    FreedomEra

    Joined:
    Jun 5, 2017
    Messages:
    2
    Resources:
    0
    Resources:
    0
    I think it is because the system uses the buff Stunned 'BSTN' instead of Stunned (Pause) 'BPSE'. I use Stunned (Pause) and it works flawlessly.
     
  9. AGD

    AGD

    JASS Reviewer

    Joined:
    Mar 29, 2016
    Messages:
    396
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    I also tried using that buff. In fact, I tried using another non-stun related buff but the permanent stun bug still persists. The real cause of the bug can be found in this thread.
     
  10. AGD

    AGD

    JASS Reviewer

    Joined:
    Mar 29, 2016
    Messages:
    396
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    Updated
    - Just fixed a bug regarding the time interval in the sequential electron travel not being accounted for