1. Are you planning to upload your awesome spell or system to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Electron Cloud v1.1

Submitted by AGD
This bundle is marked as approved. It works and satisfies the submission rules.
ELECTRON CLOUD v1.1


Description
[​IMG]



Changelogs

v1.0
- Initial release

v1.1
- Fixed a bug regarding the time interval in the sequential electron travel not being accounted for.
Contents

Electron Cloud v1.1 (Map)

Reviews
KILLCIDE
Probably one of my more favorite spell concepts this year. Wide variety of configurables, great use of libraries, and clean & well documented code. You're more proficient in vJASS than I am, so I'm not going to waste my time looking for improvements...
  1. ZiBitheWand3r3r

    ZiBitheWand3r3r

    Joined:
    Nov 21, 2012
    Messages:
    899
    Resources:
    15
    Maps:
    7
    Spells:
    8
    Resources:
    15
    Because of StunSystem required here you must ask users to ban all standard OE stun-abilities like
    • stasis trap
    • bash
    • storm bolt
    • war stomp
    • impale
    • inferno
    • firebolt
    • frostbolt
    • hurl boulder (creepthunderbolt)
    • cluster rockets
    • volcano
    • rain of chaos (archimonde)
    because of easy possibility to bug StunSystem (infinite stun)
     
  2. AGD

    AGD

    Joined:
    Mar 29, 2016
    Messages:
    397
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    It's my first time to hear about that infinite stun bug for the StunSystem. At what instance does the bug occur so I can also check?
     
  3. ZiBitheWand3r3r

    ZiBitheWand3r3r

    Joined:
    Nov 21, 2012
    Messages:
    899
    Resources:
    15
    Maps:
    7
    Spells:
    8
    Resources:
    15
    use demo map from StunSystem, add on map unit with stun ability like orc Tauren Chieftain. Run test map. Stun blademaster using Faerie dragon stun-system ability and while victim is stunned stun it again by regular war stomp.

    edit
    spell looks really cool with high amount of all those lightnings, also I noticed that units gets huge damage at the edge (~200dmg), much more them from lightnings inside.
     
    Last edited: Jul 12, 2017
  4. AGD

    AGD

    Joined:
    Mar 29, 2016
    Messages:
    397
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    I tested it and it bugs indeed. I think I found a quick fix (hopefully) for this.

    It is because those traveling electrons explode which causes stun + damage when they arrive to their destination. The stun and damage from being electrocuted is also different.
     
    Last edited: Jul 12, 2017
  5. AGD

    AGD

    Joined:
    Mar 29, 2016
    Messages:
    397
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    Updated

    Added importing instruction and a note to users to not use default OE stuns together with the StunSytem.
     
  6. KILLCIDE

    KILLCIDE

    Administrator

    Joined:
    Jul 22, 2015
    Messages:
    3,495
    Resources:
    20
    Models:
    2
    Icons:
    10
    Spells:
    7
    Tutorials:
    1
    Resources:
    20
    Probably one of my more favorite spell concepts this year. Wide variety of configurables, great use of libraries, and clean & well documented code. You're more proficient in vJASS than I am, so I'm not going to waste my time looking for improvements in efficiency.

    Needs Fixed

    • Nothing

    Suggestions

    • Stop using JNGP :p

    Status


    Approved
     
  7. AGD

    AGD

    Joined:
    Mar 29, 2016
    Messages:
    397
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    Too lazy to update to WEX. Even my warcraft stayed at patch 1.26 =D.
     
  8. FreedomEra

    FreedomEra

    Joined:
    Jun 5, 2017
    Messages:
    2
    Resources:
    0
    Resources:
    0
    I think it is because the system uses the buff Stunned 'BSTN' instead of Stunned (Pause) 'BPSE'. I use Stunned (Pause) and it works flawlessly.
     
  9. AGD

    AGD

    Joined:
    Mar 29, 2016
    Messages:
    397
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    I also tried using that buff. In fact, I tried using another non-stun related buff but the permanent stun bug still persists. The real cause of the bug can be found in this thread.
     
  10. AGD

    AGD

    Joined:
    Mar 29, 2016
    Messages:
    397
    Resources:
    13
    Spells:
    7
    Tutorials:
    1
    JASS:
    5
    Resources:
    13
    Updated
    - Just fixed a bug regarding the time interval in the sequential electron travel not being accounted for