Atticus, sounds like the system that we were gonna use for TLS that alters the way some encounters work and ultimately determines the ending you get.
Just wondering, whats this TLS?
Atticus, sounds like the system that we were gonna use for TLS that alters the way some encounters work and ultimately determines the ending you get.
I don't know about effecting the overall outcome, but I was just saying a suggestion that could add random events.
Well, random events add replayability to a map.
Players would want to explore these possibilities.
This is surely something to watch out for.
I have an question, how flexible is the gear system like?
As in, say, I have a Warrior, and I'd like him to ocassionally fire an arrow from a bow... Does that sort of thing fly around here or not?
By way of explanation, what's dynamic about the mail system?
That sounds fun. My next question- Do you have to check your mailbox or do you automatically get notified of mail?
And is there a way to use some kind of packmule/courier to go pick your mail while you are otherwise occupied?
No you don't have to check your mailbox, you are notified no matter where you are. The Creep Active/Inactive button near the mini map as been altered, in a way that it has no function what so ever, the area is empty when you don't have mail and has a letter when you do have mail. Here is a picture of it:
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!Note: My UI is not finished yet. Don't judge!
And, for now now, the mailbox system does not follow you around or anything like that. But an item to create a 'Mobile Mailbox' may come to be if the system is effective.
Why didn't you scale up the trees? If you wont, you might as well use standard Warcraft 3 trees.
Also the screenshots fell kinda, well empty. You could add some environment doodads or place some more tile variation.
Tiles also could be raised/lowered more.
Try making it like the one I sent you for Map 2
Good luck again bro.
You should give Dozer an ability to reduce incoming attacks since he is a Tank, because if you dont, he will be a little squishy (a little since he is STR based).
Also, give him more mass damage spells. Most people using Tanks tend to attack swarms of enemies since they can handle it with their high hp.
Deafening Shout have a chance to induce Fear, giving him healing time.
Solid Punch could be the next few attacks though. This makes him a greater threat to hostiles.
As for Second Wind, killing an enemy to gain HP seems too overpowered. It could be after killing, say 10 enemies.
Remember Atticus, im still an Idealist here
Skype me if you want more abilities.
If he kills an enemy during Second Wind, Dozer will get back up with 30% of his Max HP returned.
They're also just suggestions for new abilities.
About the Second Wind, i'm talking about this line:
I dont really get it but I think its like: When he kills an enemy after Second Wind, he gets 30% of his HP.
Yes but killing an enemy and getting 30% of the max hp bonus is overpowered.
Im saying that he could gain a lower bonus such as 1% - 5% hp or 30% after he kills like 7 - 15 enemies.