It looks good! Especially since it still has the look but will probably have much lower filesize than those other options so good for large maps that need to save filesize.Well, new experiment for specific characters again. It is a simple, some people probably really will not like that Shalamayne and no scar, but I am personally happy with result
So long if I know, you can do whatever you want with his models, if you then give him creditStupid question that I don't know where else to ask, but if I want to use an edited version of Hojo's model (mostly swapping texture on materials), do I need his permission? If yes, then how do I contact him?
Well done. But it would be nice if there were still old versions of bonechewers. I also noticed that other models have changed, but fortunately their old versions can be found here.Okay guys, maybe you noticed, maybe not, but I remade bonechewers(all models in packs)
looking good, maybe you can change the blademaster's necklace's beads for skulls?Okay guys, maybe you noticed, maybe not, but I remade bonechewers(all models in packs)
here they areWell done. But it would be nice if there were still old versions of bonechewers. I also noticed that other models have changed, but fortunately their old versions can be found here.
nice idea but I do not know if there is some good texture for it, but i will definitely look if there is not something like thatlooking good, maybe you can change the blademaster's necklace's beads for skulls?
Well, new experiment for specific characters again. It is a simple, some people probably really will not like that Shalamayne and no scar, but I am personally happy with result
Well, about that... Probably no. I have already Warlord pack for that, and only difference would be that models would have another weapon and head, all the rest would be same.Your Blademaster and Axemaster edits are amazing. Are you planning on making mounted versions based on Ujimasa Hojo's mounted Blademaster and mounted Grom models?
You should put it in the pastebin and send the link to the person if you don't want other to access the file.do not download this, these for Rexus
I thought hive had everything in commonYou should put it in the pastebin and send the link to the person if you don't want other to access the file.![]()
Damn I missed these completely. Why not post them to the model section? They look insanely good.Okay, let's dust down one old thing
It would be cool to have variations of warriors in your skins.Ilya.Hi. I can advise you to work with these models:
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FootArcher
A Footman with a Bow and a quiver of Arrows... Animation edited with Mdlvis program... Most animation is almost similar to the standard Footman/Bandit model... The attack animation is made using the in-game 'Archer/Ranger' model as base... And yes, unlike my previous work this one has an...www.hiveworkshop.com
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CrossbowFootman
A Footman with a crossbow... Attack animation is similar to my other work (The Bandit Crossbowman)... And yes, like every Footman this one also has a 'Drink Water Canister' animation... NOTE : To those who noticed, the preview picture shows the model with two skins (a Footman and a Captain...www.hiveworkshop.com
you are rightDropping a random suggestion: Sentry pack!
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Bandit Captain with Battle Golem's horns on helmet instead of wings.
Hello, i am wondering is there any Stromgarde icons for footman, captain and guardsman? I was searching for it and i found only footman icon on page 2.
how about make one with an axe?View attachment 453083
Bandit Captain with Battle Golem's horns on helmet instead of wings.
I read your textbook, and I ran into a problem.how do I link bones to a new geonet?Tutorial
Hello guys, I decided to make little tutorial for you how you can make your own simple models. I making this, because even that I have here more success than I ever could imagine I can have, I knew HIVE for 8 years, and I found out how to make models just two years ago! And in the end, it was relatively easy.
I just reminding you, I will just "teach" you here how make simple models, mostly based on other models(Ujimasa, Johnwar, Jiok, etc.). So if you have ambition to make, I do not know, Paladin with orcish head or Ogre with sword, or Wyrm with two heads, I am sorry, but this post will not help ya. Really, just simple work. Even though it is simple, I will explain in words and in pictures every smaller detail, also some stuff manipulation with Matrix Eater and Model Editor. Why? Well, just for people who ever before manipulated with editor or eater. Also, you will see how set textures, so if not make your own models, you can edit other ones. Anyway, lets go.
For this tutorial, I made this punk.
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How did I made im? Let me show you.
First of all, you need open model editor. For making itself model, you need basis and texture, which one, depends on your idea. You can get texture by two ways.
First, you can get it from mpq files through MPQ Browser.
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Also, some textures are in files with its models. Like Archmage texture we need.
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Also, there is other way. You can export textures from models, as I did.
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After you export all of your textures, you open basis of your model in The Matrix Eater(also set Files of type to Binary models always)
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Also, we can actually open model that have thing we want have in our final model. In our case, it is my stormwind guardsman.
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We open the model in Eater, and we will cut pieces we do not need.
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After you delete parts you do not need, you save model.
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According to same principle, we will cut all other parts we need. But this parts always do not look like we want, below is this stormwindian shield with Garithos shield texture, but I do not want to give my model stormwindian shield, I want my own. So, it is time for mapping
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After we have opened maping, we load texture we want. View attachment 450515
(here always click "no")
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After we open texture, we manipulate with these outlines, we decading with this how will texture "sit" on model. Also, there are move types of manipulation than moving, you can also rotate and scale.
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After we make mapping, we will see how our part looks like in editor.
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Oh, also you need set your texture. View attachment 450523
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and then oulala...
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This is only for control how it looks, after you merge it to your basis and you create your own model, you will have to do it with all parts you need. Anyway like this shield, you make all other parts, then you are ready to merge this parts to your basis model, in our case, aliance guardsman. View attachment 450530
(also, notice geoset numbers, if you just have part alone like this, it does not matter and number is always 1, but if you want to merge some part from whole other model, you can, but you need to know what is number of geoset with that part. Also, I am showing this image just to tell you this, you do not have too open parts for merging everytime before you are doing it, you can freely have opened only basis model itself)
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Then, how merging itself looks like. We found some geoset of basis we like, its idealy if it geoset with same texture as your part suppose to have.
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select part file and click "open"
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again, do not forget about geoset numbers
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do not delete old part before you merge new one. If you will do so, geoset will be deleted completly
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After you on same principle merge all your parts, you will have your model, then just save it, open in model editor, set textures and you will have what you want.
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Okay, actually all is okay, but I do not like sword. I want blade to have samiliar shape like blood elf lieutenant, because asimetric swords are gay. So we will save model(REALLY do not forget saving, because if you will not do it, changes you have done in editor(set textures) will disspear, and really do not want that especially when you are making an building where there 30 geosets) and then open it again in Eater. Making shape is easy, same principle like in mapping.
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And now we are done, we have simple and pretty model.
So for what are you waiting for? Go and make your own model, I hope this thread will inspire more guys like me to create simple models.
Hmm. good question. I think for some time, I will continue with orc buildings. There are hundreds of castles and packs for humans, just look at Bark and his jewels. I think i will give atention to orcs.Hi, Ilya. I would like to know what other models do you want to make?
I know the feeling of yours, but thats what it is. It needs time to implement things, and the campaign and mapmakers to use them. Instant gratification is not a good thing to chase.Hmm. good question. I think for some time, I will continue with orc buildings. There are hundreds of castles and packs for humans, just look at Bark and his jewels. I think i will give atention to orcs.
But to be honest, I am recently kinda burned-out. See, I have college, and other hobbies, so yea. Also, I know it is kinda my fault, but seeing my model packs with 30 models in, downloaded 2000 times and used almost nowhere, it's kinda deppressing.
Why do it for others, the main thing is for yourselfHmm. good question. I think for some time, I will continue with orc buildings. There are hundreds of castles and packs for humans, just look at Bark and his jewels. I think i will give atention to orcs.
But to be honest, I am recently kinda burned-out. See, I have college, and other hobbies, so yea. Also, I know it is kinda my fault, but seeing my model packs with 30 models in, downloaded 2000 times and used almost nowhere, it's kinda deppressing.
I think the old version looks more armored and beautiful than the new oneOkay, there will be once again faction appaerence retcon...
Do not know man. Many people did not like it. Bleeding hollow supposed to be jungle warriors, more light armored and more savage looking. Some people liked it, like "cool model for orcish mercenary) and yea, Now I see what they meant. Still, old bleeding hollow do not look nothing like jungle savages to meI think the old version looks more armored and beautiful than the new one![]()
Maybe you're right, and I'm just used to seeing orcs as brutalDo not know man. Many people did not like it. Bleeding hollow supposed to be jungle warriors, more light armored and more savage looking. Some people liked it, like "cool model for orcish mercenary) and yea, Now I see what they meant. Still, old bleeding hollow do not look nothing like jungle savages to me
Personally, I prefer the new one for the same reasons.Do not know man. Many people did not like it. Bleeding hollow supposed to be jungle warriors, more light armored and more savage looking. Some people liked it, like "cool model for orcish mercenary) and yea, Now I see what they meant. Still, old bleeding hollow do not look nothing like jungle savages to me
As for me, it's better to leave the new version and the old one. This way, users will be able to choose which version they like the most.Do not know man. Many people did not like it. Bleeding hollow supposed to be jungle warriors, more light armored and more savage looking. Some people liked it, like "cool model for orcish mercenary) and yea, Now I see what they meant. Still, old bleeding hollow do not look nothing like jungle savages to me
This is a good suggestion that is worth advocating.As for me, it's better to leave the new version and the old one. This way, users will be able to choose which version they like the most.
As for me, it's better to leave the new version and the old one. This way, users will be able to choose which version they like the most.
Okay, I see where this is goingThis is a good suggestion that is worth advocating.
Bro Hardcore SigmaOkay, I see
Great. I'm glad you decided to post the old version hereOkay, I see where this is going
Hi. No. I thought about orcish spearthrowers, but I would prefer more John war's or Frank'sIlya, how do you like the idea of using this orc model in the future?
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Spearman (WC1)
v2 v1 v2 v1 Art - Death Time: 1.57 Art - Projectile Launch - X: -35.00 Art - Projectile Launch - Y: -5.00 Art - Projectile Launch - Z: 60.00 Combat - Projectile Arc: 0.15 2020-11-28 - Tweaked the icons 2020-08-22 - Changed inner mouth to Grunt texture (with teeth) 2020-05-31...www.hiveworkshop.com
Thank you for the information. Personally, I like both options. General Frank for the portrait. Johnwar is for a variety of clans.Hi. No. I thought about orcish spearthrowers, but I would prefer more John war's or Frank's