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Easy Fire Spell

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
A Simple Fire spell Using The War Stomp

When it Cast The Explosion Looks Like a Cross

Keywords:
Fire,Spell,Stomp
Contents

Just another Warcraft III map (Map)

Reviews
15:55, 4th Oct 2009 TriggerHappy187: Sorry but this spell is far too simple to be approved.

Moderator

M

Moderator

15:55, 4th Oct 2009
TriggerHappy187:

Sorry but this spell is far too simple to be approved.
 
This spell is far to simple to be approved here. It's literally all effects and no other actions.

Basically a spam of effects, and you never clean the leaks. It would also be shorter if you used a loop.

On top of that you didn't even add a screenshot showing your spell.

As the person above me said, read some tutorials and maybe post your spell in the forums and ask for improvements.
 
Level 13
Joined
May 10, 2009
Messages
868
A lot of leaks and very simple.
  • Fire stomp
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Fire Stomp
    • Actions
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (200.00, 200.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (100.00, 100.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (100.00, 200.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (200.00, 100.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (100.00, 100.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (-100.00, 200.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (200.00, -100.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (-200.00, 100.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (100.00, -200.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (-100.00, -100.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (-200.00, -200.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
Please, remove the leaks. For now 1/5.
But if you fix, 2/5. :p
 
Level 31
Joined
May 3, 2008
Messages
3,155
No screenshot, way too simple, leak special effect, defective coding, no documentation and etc etc.

  • Fire stomp
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Fire Stomp
    • Actions
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (200.00, 200.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (100.00, 100.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (100.00, 200.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (200.00, 100.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (100.00, 100.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (-100.00, 200.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (200.00, -100.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (-200.00, 100.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (100.00, -200.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (-100.00, -100.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
      • Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (-200.00, -200.00)) using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
About 22 leak per cast. That's gonna drop the fps real quick.
 
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