Edit - Aha, got that part.
Now, the 'customscript' ending part, how do i do that? :s.
Now, the 'customscript' ending part, how do i do that? :s.
-
BlinkStrike
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Blink Strike
- Actions
- Set TempLoc00 = (Position of (Target unit of ability being cast))
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 50.00 damage of attack type Spells and damage type Normal
- Unit - Move (Triggering unit) instantly to TempLoc00
- Unit - Order (Triggering unit) to Attack (Target unit of ability being cast)
- Custom script: call RemoveLocation(udg_TempLoc00)