- Joined
- Jul 16, 2012
- Messages
- 679
Do this in your other UNIT GROUP
You must save the Picked unit in a variable
so just like this
You forgot this on your loop
You must save the Picked unit in a variable
so just like this
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Unit Group - Pick every unit in ER_DummyGroup and do (Actions)
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Loop - Actions
- Set Temp_Unit = Picked unit
- Unit - Cause ER_Caster[ER_CurrentIndex] to damage Temp_Unit, dealing ER_SpireDamage[ER_Level] damage of attack type Normal and damage type Normal
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Loop - Actions
You forgot this on your loop
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ER_MaxIndex Equal to 0
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Then - Actions
- Trigger - Turn off this trigger
- Else - Actions