- Joined
- Jun 4, 2007
- Messages
- 1,480
I suggest you add some dust as it rises from the earth. For the rest, it does look neat ^^
Very plain texture =/
use infernal texture too ...=>/
Thats it guys, Thrikodius at work! He is always full of ideas
NICE Simple and useful, especially if you can use it as said for many tilesets
Though you should add some dust to animation (know its been mentioned, meh), and I think it would look cool if the model itself wasn't so plain. Perhaps add a stone that points out from his body? Ears(LoL )? Maybe some triangles that look like grass on top of his body
don't know about "ears" x3 but the grass would kind-off interfere with Thriko's "use everywhere" idea.
~Misha~
Just_Spectating said:awesome model Thrik, but i think it needs particles that constantly fall from the face and or arms.
Just_Spectating said:Is the Stand portrait also the stand regular?
Just_Spectating said:<3 the morph anims.
Just_Spectating said:Work on a spell anim.
hmm, I think there was a replaceable ID for cliffs, you could try using it for making the model's cliff texture change according to game settings.
I see no reason to make something that already exists.
well...
i think i saw some script over at wc3c.net that was called "dynamic texture swapping" or something like that...
i think it was by toadcop!
i dont exactly know what it does, but still, maybe i point you in the right direction.
if not, i'm sry...