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- Mar 5, 2012
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Dwarves and Trolls (SRPG)
A wide open-world with story missions
A mixture of roleplaying, adventure and strategy.
6 players
12 available characters
10 combinable classes
Heroes
Attributes:
Strength - base attack damage and health points also more Strength enables more weapons and armour to wear.
Speed - speed of attacking, movement and casting.
Stamina - Stamina or Energy points. Used when casting spells or anything that needs energy.
Inteligence - reasoning and skill points.
Charisma (main Hero ability only) - interacting with Npc-s, neutral Heroes, merchants and the number of team members you can control.
Base abilities: Critical Strike, Evasion, Berserk.
These can be improved by items or talents.
Skills can be learned from other Heroes having the skill or special trainers. These include: Blacksmithing, First Aid, Beasttaming, Engineering, Alchemy, Summoning, Arcane Magic, Black Magic and many more.
This way Bael the Dwarf Prince/warrior can learn Engineering or Arcane Magic with a penalty to Speed or Stamina (because there's a limit to the number of skills) and it takes balancing the worn weapons, armours and every ability.
Different items
Axes:
+Multiple targets
+Strength
-Movement and attack speed
Plate boots:
+Stamina
-Movement speed
Boots of Levitation:
++Movement Speed
+Stamina
Setting: Khaz-Modan and Stranglethorn Vale in an alternate timeline close to the era Warcraft 3: The Frozen Throne
Story: It's a time of diversion. Instead of a real war Dwarves are divided. The Bronzebeard dwarves are struggling to keep peace and a nation where everyone's equal. Even settlers of different races who try to find shelter within the halls of Ironforge.
Still rebellious Dwarves, some of them called the Dark Iron Dwarves are spreading chaos, submission and anger. The remnants from the Dark Horde of orcs, ogres and goblins are controlled by Victor Nefarion still denying the enlightened, bright ways of Azeroth's nations.
Bael Bronzebeard: Young, ambitious Dwarf prince and a last heir of a dying dynasty.
Durin the Seventh: Current ruler of Ironforge. Many consider him beyond wise and patient. Always eager to have time before judging people.
Tol'jin: young ruler of the Zandalari tribe who's up to cleanse old hatreds, become more advanced and knowing like others. Raised as an agile, ranged warrior and witch-doctor.
Malecgos: A relatively, young Blue Dragon, master of freezing magic. Currently resides in Stromhide away from all the mortal races.
Helena Mistvale: Priestess and Leader of Stormwind City - a tiny kingdom of humans sharing the ways of the Ironforge Dwarves. She is very young and beautiful and the morbid love interest of Victor Nefarious.
King Dagren Thaurissian: Leader of the Dark Iron Dwarves. Once under the grip of Ragnaros, Thaurissian have escaped from the Depths. His current intentions are unknown.
Ragnaros the Firelord: Once part of a chaotic, fiery realm (called the Firelands) now trying keep up his diminished power.
Victor Nefarious: Lord of Blackrock. An ages old black dragon inside who recently started to maintain his human form. Few people actually knows his real form.
Rend Blackhand: A very old, veteran warrior, also serves as the right hand of Nefarious.
Dwarves
The dwarves of Ironforge. They are zealous fighters, soldiers with endless passion. They invented many of the world's best weapons and vehicles. Thanks to the smart Gnomes and their ingenuity the Dwarves work on new, unexpected machines.
Trolls or "the Zandalari trolls"
They existed way before most mortal races. They are great masters of ancient magics. They will fight against tyranny any way possible.
Blackscale Dragons
A major part of Nefarion's Black Horde. The half-humanoid Black dragons control some Orc warriors, necromancers and Goblins. The Blackscales are willing to follow Nefarion's orders until they are strong enough to stand against him and be independent.
Dwarven Campaign Progress
Prologue
Chapter One - The Golden Ridge
Chapter Two - Loch Modan Highlands
Chapter Three - Kings' Meeting
Chapter Four - Serpentway Forest/Caverns
Finale - Blackrock Depths
Dwarven Campaign
Blackscale Campaign
Troll Campaign
A wide open-world with story missions
A mixture of roleplaying, adventure and strategy.
6 players
12 available characters
10 combinable classes
Heroes
Attributes:
Strength - base attack damage and health points also more Strength enables more weapons and armour to wear.
Speed - speed of attacking, movement and casting.
Stamina - Stamina or Energy points. Used when casting spells or anything that needs energy.
Inteligence - reasoning and skill points.
Charisma (main Hero ability only) - interacting with Npc-s, neutral Heroes, merchants and the number of team members you can control.
Base abilities: Critical Strike, Evasion, Berserk.
These can be improved by items or talents.
Skills can be learned from other Heroes having the skill or special trainers. These include: Blacksmithing, First Aid, Beasttaming, Engineering, Alchemy, Summoning, Arcane Magic, Black Magic and many more.
This way Bael the Dwarf Prince/warrior can learn Engineering or Arcane Magic with a penalty to Speed or Stamina (because there's a limit to the number of skills) and it takes balancing the worn weapons, armours and every ability.
Different items
Axes:
+Multiple targets
+Strength
-Movement and attack speed
Plate boots:
+Stamina
-Movement speed
Boots of Levitation:
++Movement Speed
+Stamina
Class abilities
Valiant Strike - The Champion leaps forward losing 30% defense and dealing 130% Normal damage.
Disarm - Pulls off a weapon from an enemy, disarming the target until receives the weapon.
Living Shield - The Champion grabs a target non-flying unit and uses as a shield against missiles.
Popularity(Passive) - When the Champion enters a friendly city he will receive random gold and health revival items.
Pick-pocket (Instant cast)- Steals Items and gold from a humanoid Npc or enemy from behind.
Blend in (Instant cast) - Blends into a crowd of non-moving people to become invisible. Success depends on the species of the crowd.
Hidden weapon - Can enter an unfriendly town or area. Alerts all denizens in sight but deals 100% Weapon damage and 150 % as Spell damage over 10 seconds.
Distract - Makes a single target walk to a targeted area for 8 seconds.
http://www.hiveworkshop.com/forums/resource_images/2/icons_1461_btn.jpg
Hunter's Mark (buff) A target enemy stays highlighted for the Hunter and takes 30% more damage.
Readiness - All the abilities has 0 casting time for 10 seconds.
Ensnare - Immobilizes enemies in a target area for 10 seconds. Moving targets takes 100% damage of their move speed when Ensnared.
Blight - Casts Blight in an area that regenerates Undead creatures' health.
Reanimate - Raises 2 Skeletal zombies from the ground in a target area. Zombies can Disease enemies and only their Stamina/Energy can be lowered to stop them. Zombies targeted by Reanimate gets instantly destroyed.
Drain life: the Necromancer steals 40% max health points of a single target.

Valiant Strike - The Champion leaps forward losing 30% defense and dealing 130% Normal damage.

Disarm - Pulls off a weapon from an enemy, disarming the target until receives the weapon.
Living Shield - The Champion grabs a target non-flying unit and uses as a shield against missiles.
Popularity(Passive) - When the Champion enters a friendly city he will receive random gold and health revival items.
Coming soon!

Pick-pocket (Instant cast)- Steals Items and gold from a humanoid Npc or enemy from behind.
Blend in (Instant cast) - Blends into a crowd of non-moving people to become invisible. Success depends on the species of the crowd.
Hidden weapon - Can enter an unfriendly town or area. Alerts all denizens in sight but deals 100% Weapon damage and 150 % as Spell damage over 10 seconds.
Distract - Makes a single target walk to a targeted area for 8 seconds.
http://www.hiveworkshop.com/forums/resource_images/2/icons_1461_btn.jpg
Hunter's Mark (buff) A target enemy stays highlighted for the Hunter and takes 30% more damage.

Readiness - All the abilities has 0 casting time for 10 seconds.

Ensnare - Immobilizes enemies in a target area for 10 seconds. Moving targets takes 100% damage of their move speed when Ensnared.
Blight - Casts Blight in an area that regenerates Undead creatures' health.

Reanimate - Raises 2 Skeletal zombies from the ground in a target area. Zombies can Disease enemies and only their Stamina/Energy can be lowered to stop them. Zombies targeted by Reanimate gets instantly destroyed.

Drain life: the Necromancer steals 40% max health points of a single target.
FreezeFreezes the ground that also freezes everyone standing in the area.
IgniteHeats up a small area. Sets wooden floors and grass on fire as well as anyone standing there.
TrembleShakes the ground, breaking gates and walls and slowing enemies.
Heavy rainPours an area with water, slowing flying creatures, stopping fire. The Rain becomes hail in cold weather.
IgniteHeats up a small area. Sets wooden floors and grass on fire as well as anyone standing there.
TrembleShakes the ground, breaking gates and walls and slowing enemies.
Heavy rainPours an area with water, slowing flying creatures, stopping fire. The Rain becomes hail in cold weather.
Coming soon!
Shriek of Fear Enemies avoid getting close to the Astral Mage for 20 seconds.
Word of Anger A target loses its mind and starts using fast, melee attacks, striking nearby ones randomly (even allies). Will not flee or get Feared by Shriek of Fear.
Dust of Confusion Enemies get their sight reduced and cant use ranged attacks.
Light of Divinity If a target is affected by the Light while not Fighting the Mage, it looks at the Astral Mage as a higher being. It will follow and help the Mage until the Mage lives.
Word of Anger A target loses its mind and starts using fast, melee attacks, striking nearby ones randomly (even allies). Will not flee or get Feared by Shriek of Fear.
Dust of Confusion Enemies get their sight reduced and cant use ranged attacks.
Light of Divinity If a target is affected by the Light while not Fighting the Mage, it looks at the Astral Mage as a higher being. It will follow and help the Mage until the Mage lives.
Coming soon!
Setting: Khaz-Modan and Stranglethorn Vale in an alternate timeline close to the era Warcraft 3: The Frozen Throne
Story: It's a time of diversion. Instead of a real war Dwarves are divided. The Bronzebeard dwarves are struggling to keep peace and a nation where everyone's equal. Even settlers of different races who try to find shelter within the halls of Ironforge.
Still rebellious Dwarves, some of them called the Dark Iron Dwarves are spreading chaos, submission and anger. The remnants from the Dark Horde of orcs, ogres and goblins are controlled by Victor Nefarion still denying the enlightened, bright ways of Azeroth's nations.
Bael Bronzebeard: Young, ambitious Dwarf prince and a last heir of a dying dynasty.
Durin the Seventh: Current ruler of Ironforge. Many consider him beyond wise and patient. Always eager to have time before judging people.
Tol'jin: young ruler of the Zandalari tribe who's up to cleanse old hatreds, become more advanced and knowing like others. Raised as an agile, ranged warrior and witch-doctor.
Malecgos: A relatively, young Blue Dragon, master of freezing magic. Currently resides in Stromhide away from all the mortal races.
Helena Mistvale: Priestess and Leader of Stormwind City - a tiny kingdom of humans sharing the ways of the Ironforge Dwarves. She is very young and beautiful and the morbid love interest of Victor Nefarious.
King Dagren Thaurissian: Leader of the Dark Iron Dwarves. Once under the grip of Ragnaros, Thaurissian have escaped from the Depths. His current intentions are unknown.
Ragnaros the Firelord: Once part of a chaotic, fiery realm (called the Firelands) now trying keep up his diminished power.
Victor Nefarious: Lord of Blackrock. An ages old black dragon inside who recently started to maintain his human form. Few people actually knows his real form.
Rend Blackhand: A very old, veteran warrior, also serves as the right hand of Nefarious.
Dwarves
The dwarves of Ironforge. They are zealous fighters, soldiers with endless passion. They invented many of the world's best weapons and vehicles. Thanks to the smart Gnomes and their ingenuity the Dwarves work on new, unexpected machines.
Trolls or "the Zandalari trolls"
They existed way before most mortal races. They are great masters of ancient magics. They will fight against tyranny any way possible.
Blackscale Dragons
A major part of Nefarion's Black Horde. The half-humanoid Black dragons control some Orc warriors, necromancers and Goblins. The Blackscales are willing to follow Nefarion's orders until they are strong enough to stand against him and be independent.
Dwarven Campaign Progress
Prologue
Chapter One - The Golden Ridge
Chapter Two - Loch Modan Highlands
Chapter Three - Kings' Meeting
Chapter Four - Serpentway Forest/Caverns
Finale - Blackrock Depths
Dwarven Campaign
Blackscale Campaign
Troll Campaign
Attachments
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