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[Altered Melee] The Wildhammer Dwarves

Discussion in 'Map Development' started by Sir Fleymark, Sep 22, 2020.

  1. Sir Fleymark

    Sir Fleymark

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    == THE WILDHAMMER DWARVES ==

    [​IMG]
    The Wildhammer Dwarves of the Hinterlands and Twilight Highlands are stern folk known for their fierce sense of independence and unique culture most attuned to the worship of nature among the Dwarves of Azeroth. A warrior society revolved around shamanistic practices, the Wildhammer strive to protect their homeland (and the Alliance they recently joined) free from any incursion.

    Racial Identity
    When the Wildhammer marches to war, it was truly an impressive spectacle. The fearsome Gryphon riders soaring in the sky, while the tattooed warriors stand in columns and massive siege units prepare their payloads, their fighting style all emphasizes on attack, speed, and versatility. One might be surprised, however, that given the inherent image of Dwarves' melee prowess, the Wildhammer cannot rely on the might of their close combat only but rather on the various support of ranged attacks combined with nature magic.

    Any aspiring Wildhammer chieftain thus needs to master the combination of the three elements in order to maximize the potentials of this faction.


    Advantages
    • [​IMG]Fast Structure Build
      Even when having close ties to nature, the Wildhammer clansmen are still skilled builders, able to build structures faster than any men or Elves when enhanced by a mug of their home-brewed ale.

      Foragers can power-build with their Drinking Ale ability.
    • [​IMG]Salvageable Structures and Mechanicals
      Residing in the rugged and harsh environment augmented by their feral way of life, the Wildhammer lack any permanent industry thus relying on whatever resources they can utilize. Each structure or mechanical unit destroyed by the enemy gives a portion of its cost back to the player.

      Wildhammer structures and mechanicals have Salvage ability.


      [​IMG]Unique Defense and Additional Resource Gathering
      In addition to the worker type Forager, the Wildhammers' main building is able to produce the Gryphon Nestlings. Although small, these young Gryphons are fearless helldivers, relentlessly repelling the invaders when the Wildhammer's base is attacked. They also perform a critical role of courier, delivering important messages between main buildings. Every time they finish their distribution, an amount gold is generated, allowing for additional resource gathering skill.

      Gryphon Nestling can perform Brood Attack as Main Building’s additional defense and Courier abilities to generate a small sum of gold.
    • [​IMG]Ground Units
      The Wildhammer warriors has long viewed the Dwarven plate armor as cumbersome and impractical. They develop their own fighting style based on the principle that the best defense is a good offense. The abilities and upgrades on non-spellcaster unit are specified to enhance their offensive abilities.

      • All Wildhammer infantry receives Sharpened Edge upgrade, a minor but useful attack bonus
      • Mountaineers with Resilience get a boost of health points and better regeneration
      • Fletchers, basic ranged unit, receives attack speed upgrade, Firing Mechanism
      • Berserkers with Battle Frenzy are able to strike and move at faster rate
      • Axeslingers can equip Burning Hatchet to change their damage type to Siege
      • Scalehide Riders are living battering rams, able to upgrade their Mahout Weighted Axe to deal more damage to buildings and Barding to greatly reduce missile attacks
      • Catapult with Shattered Boulders, interestingly does not receive enhanced Siege damage, but can increase their effectiveness in dealing damage to enemy infantry

      [​IMG]Air Units
      The Wildhammer aerial cavalry is an instrumental asset in the Alliance force. These Gryphon riders were assigned to various tasks including reconnaissance, raid, and even large-scale assault.

      With their dazzling display of airmanship, the Skyraiders are anti-air units who can also be found at the frontline, dropping Fireforge Bomb to create havoc at the enemy base before the main force attacks, while the Windwarriors are a cadre of elite Gryphon riders able to strike multiple enemy units, their spirit of camaraderie reflected in their Gryphon Brethren ability which allows them to increase their attack damage based on each Windwarrior produced.
    • [​IMG]Shamanism
      The spiritual leaders of the Wildhammer Clan and stalwart defenders of their clan, the Shamaness wield the purifying Wind and Lightning magic, while the Theurgists conjure the wrathful aspects of Fire and Earth magic, both marching together with the Wildhammer warriors to war. They are joined by the enigmatic Pyro Dragons, masters of trickery and hunters of evil mages.

      • Shamaness spells:
        - Empower (increase attack damage and give life regeneration rate)
        - Nullify Magic (dispel buffs in a target area)
        - Celerity (a stream of energy increasing movement speed and chance to Evade attacks)
      • Theurgist spells:
        - Quagmire (decrease enemy’s movement speed and armor)
        - Fire Shield (increase a target unit’s armor and deal damage per second to enemies around it)
        - Entomb (trap an enemy unit in an encasing rock walls, unable to attack)
      • Pyro Dragon spells:
        - Mana Clone (create a clone of a target unit which, when killed or its duration ended, explodes and burns mana of nearby enemies)
        - Fog of Discord (all units blanketed in the fog will attack nearby units at random)
        - Spell Immunity
    • Wildhammer Heroes
      The warlords, strategists, and most powerful combatants, the Heroes are the Wildhammer's finest, standing fearless in the face of any foes. Their courage inspires their army to follow them anywhere, even to the depth of abyss.

      • Berserker Lord
        Warrior Hero, adept at offensive combat and disrupting enemy troops. Can learn Berserker Barrage, Raging Blow, Aura of Might, and Inner Force
      • Elder Shaman
        Mystical Hero, excellent at ranged assault with elemental magic. Can learn Thermal Eruption, Cauterize, Elemental Retaliation, and Elemental Guardian
      • Storm Lord
        Cunning Hero, exceptional at bolstering troops and striking with lightning magic. Can learn Lightning Strike, Battle Focus, Skyborne Aura, and Thunderstorm


    Screenshots


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    To play this faction, please select the 'Wildhammer Dwarves' on the in-game menu (playable in WC3 classic only)

    Honestly, I did a poor job in keeping records of the authors of resources used in my map, feel free to let me know if I used your model/skin/icon/spell or anything but not yet documented it in the Credits tab below.

    Credits


    • HerrDave
      AndrewOverload519
      Urkdrengi
      GreyArchon
      Sunchips
      Darkwind
      JB McKnight
      HoS resouces (Sellenisko)
      SoC resouces (Deolrin, Mr. Goblin)
      facelessuniverse
      Tranquil
      Arak1da
      Ujimasa Hojo
      Daenar7
      stein123
      Traggey

    • AlienAtSystem
      Blizzard Entertainment
      heroeshearth.com
      HoS resources (Sellenisko)
      SoC resources (Deolrin, Mr. Goblin)
      zbc
      Raging Ent
      CRAZZYRUSSIAN
      Novart
      loktar
      Nightmare Moon
      Heinvers

    • Paladon
      Marsal
      -Berz-
      Hemske
      Tasyen
      Rheiko
      GIMLI_2
      xISLx
      Dehua_Darbuya
      Daffa


    This custom race is my attempt to contribute something to this community (and partly to give me a sense of completion after abandoning this since 3 years ago :|). It is still far from complete, thus I would need your help, especially in spells and abilities, later in the Requests section. Attached you can find the .w3x file, to keep you updated with the progress.

    Please stay safe and healthy, especially in these trying times!
     

    Attached Files:

  2. Kyrbi0

    Kyrbi0

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    Heck yeah baby! Good to see this stuff. No hopefully I can comment more later. : )
     
  3. Sir Fleymark

    Sir Fleymark

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    Hi @Kyrbi0 !

    I was in a rush since last week to get this finalized and posted so I can get people's feedback later :)
     
  4. MogulKahn

    MogulKahn

    Joined:
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    - I would make "Drinking Ale" an upgradeable ability.
    - Nestlings are nowhere to be found.
    - If you are following lore strictly, than Mountaineers are more of a Bronzebeard clan's units than Wildhammer's. I would change them. Also, their upgrades are boring. You could go with some guerrilla-inspired abilities. I think it would fit them well.
    - I would reduce armor of Berserkers to 0 and give them even more damage. Glass cannon unit. Maybe even an upgrade that gives them small crit chance.
    - Shamaness's "Celerity" ability needs mana cost.
    - Theurgeist is missing his last ability - Entomb - and also, his Fire Shield is just bland copy of Lightning Shield. You need something else here.
    - Not a big fan of Pyro Dragon. Makes no sense in Wildhammer line-up. I would rather go with some kind of Wildhammer Dwarf Totemic/Runemaster/Primalist or if you want it to be a flying unit, than some kind of elemental (lightning, storm or similar).
    - "Burning Hatchet" upgrade doesn't work.
    - On "Barding" it is only written that it is used by Scalehide Riders not Berserkers.
    - Not a big fan of "Demolish" ability on a siege unit. If they are supposed to be a supportive unit, I would rather go with that route, giving them some kind of AoE-unit affecting ability.
    - I would rather use this model for Catapult: Dwarven Catapult and rename it into Boulder Thrower or something like that. Also, I like that idea that you want anti-infantry ability on the siege unit, but copying it from Mortar Team is a big no in my books.
    - Fireforge Bomb ability is missing from Skyriders.
    - You also need to diversify a bit attack and defense stats of Gryphon Riders. At the moment, they are just too similar.
    - Elder Shaman doesn't have an ultimate ability.
    - I would completely rework Storm Lord hero. Would call him Lord of Reins, and use this model: Hero_Dwarven Ramrider. His skillset would revolve around supporting friendly units and his ultimate would unlock flying form for him, where he would lose a bit of armor and damage, but would get an ability to fly in return (and use model that you are currently using for him.)

    - You are also missing 1 more hero, an unique item shop, some icons are unfitting, especially for buildings, and I also have an idea for 1 elite unit for them, but gonna write that tomorrow, if I find some spare time.

    Keep it up, your race has potential.