Deleted member 247165
D
Deleted member 247165
You can use 1.31 classicHello there, do you happen to have an older version compatible with 1.27b? I'm a custom map enthusiast, but i don't own reforged
Portrait | Character Profile |
![]() | Thordal is the leader of the group. He is a brave warrior who uses the ancient powers of his forefathers to smash his foes and to protect his friends. Since he is the toughest one of the five dwarves, it comes handy that his offensive abilities also draw monster aggro. His protective spells allow him to survive even if the priest is currently off duty. Though he might not be the fastest dwarf on earth, Thordal is just as solid as a rock. Pros: - High health & armor - Great survival & tanking capabilties Cons: - Low flexibility - Slow movement |
![]() | Borgo is a guy of inestimable value. Being a priest, he is equipped with potent healing spells and he is able to resurrect dead teammates. Moreover, being a Battlepriest, he is even able to deal some serious damage and to cast the most powerful AoE spell in the game. His amazing array of spells makes Borgo a perfect supporter in any situations. It never felt so good to be a healer. Pros: - Great healing capabilities - Massive emergency AoE Cons: - Very vulnerable |
![]() | Gotrek is a battle fanatic. Most of the time he is up to hack & slay stuff which is fine because he's the best in what he does (forget about Wolverine). He cuts through enemy mobs like warm butter and is the best hero in the game when it comes to raw dps. Gotrek ist fast and he can easily jump in and out of combat, shining at AoE monster smashing. However, since he is a melee warrior and not as tough as Thordal, he is also comparatively vulnerable and needs to take some care when facing very big enemies on his own. Fortunately, his superior combat agility helps him to survive in battle and he can take care of his own wounds using rune-blessed bandages. So, if the going get's rough, it's certainly good to have a Slayer on berserk around. Pros: - High DPS - Very fast Cons: - Comparetively vulnerable (melee) - Poor CC capabilties |
![]() | Alrik is the mastermind and tinkerer of the group and he is a real allrounder. He is able to craft different technical gimmicks, including sentry guns, a walking bomb and the mighty darksteel golem. The golem makes up a decent tank and with all of his gadgets, Alrik can cause a considerable amount of damage. On the downside, his turrets are quite fragile and stationary so he is not too flexible when fast movement is required. Fortunately, besides his gimmicks, Alrik is able to overload his electrical weapon resulting in an AoE exposion which does not only zap nearby enemies but also reanimates dead teammates via electric shock therapy. A real nice to have, especially when the rest of the group is down. Fair enough, he uses his energy shield to stay alive so the healers do not have to care too much about him. Last but not least, he can cast a powerful stasis field to imprison the most dangerous enemies when things run out of control. Pros: - Good allrounder - Good CC - AoE resurrection Cons: - Low focus DPS |
![]() | Falgrim is a truely exceptional dwarf. Being raised by elves, he has a strong affiliation to nature which actually is kinda rare for his kind. Due to his special origins, however, he has brought the arts of marksmanship to perfection. Moreover, he is able to summon four mighty pets to his assistance: Smokey the bear (tank), Fang the wolf (damage), Deadeye the falcon (ranged support) and Terios the elk (healing supporter). While AoE damage is not his best discipline, Falgrim is fast, has an unrivaled attack range and deals exceptional focus damage allowing him to quickly take out dangerous foes from a distance. Moreover, he is able to set up traps and magic seals which slow down approaching enemies making him an excellent choice for hit & run tactics. Pros: - High focus DPS - Good CC - Flexibility due to 4 different pets Cons: - Low AoE DPS |
Difficulty | Easy | Normal | Hard | Insane | Deathwish |
Monster health: | 70% | 100% | 175% | 250% | 325% |
Monster damage: | 70% | 100% | 175% | 250% | 325% |
Monster movement speed: | 97.5% | 100% | 102.5% | 105% | 107.5% |
Merchant time: | 56 | 48 | 40 | 32 | 24 |
Score factor: | 0.5 | 1.0 | 1.75 | 2.5 | 3.25 |