- Joined
- Jul 6, 2008
- Messages
- 314
This seems like it was done by...someone... before, but whatever. A bit inspired by tribe phase of Spore.
So anyway. The premise of this game is to nurse a dwarf village into the mightiest clan on the map, probably by proclaiming your leader king. The map size would be Epic, probably. Sounds familiar so far.
The game can end with multiple players winning, in an alliance that crushed its enemies, or with one player winning, who conquered the other players, and through way of collecting taxes, acquired the power to kill every player on the map.
One way for your clan to gain power is to advance through ages, much like in age of Empires. Each age would provide a major benefit, but would also have a prerequisite.
Currency is gold, and food, which is consumed by your people each night. Some of your units will die or something if you don't have enough food.
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Age 0: No Requirement, simply weak soldiers, hunters, miners, villagers, etc.
Age I: Costs 1000 gold, allows you clan to choose a Clan Chief, which is like a hero. It can be used for many purposes, and you cannot conquer any players or form alliances without a Chief. Also chooses your government (Monarchy/Democracy/Republic) that will have subtle effects on your resource gathering and combat.
Age II: Costs 2500 gold, requires 1 allied player or one subordinate conquered player. Allows for a true Hero of your tribe, meant solely for combat. Allows for your tribe to choose its specialty. Off the top of my head, I can think of:
Farming - Better food gathering techniques.
Shepards - Gains control of animals for your army.
Smiths - Gains better upgrades, some new specific soldiers.
Religious - Has many non-offensive abilities across the board.
Merchants - Better gold gathering techniques
Need More Ideas...
Age III: Costs 6500 gold, requires 3 allied players or subordinate players. Many better soldiers and general tech upgrades across the board, mechanical units, allows for training of a Magician, who is your third hero. Will focus mainly on magic abilities.
Age IV: Costs 10000 gold, requires 5 allied players or subordinate players. Allows all of the greatest tech abilities. Each clan will gain a super power based on the specialty they chose in Age II. For example, religious will get "Summon the Gods," a super-summon for combat purposes, or something similar. Need more ideas for Age IV crap. This is the last age.
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The player requirements for advancing ages will be adjusted if there are not enough players.
I was thinking a chief conquers another clan by standing in the center of some special circle of theirs in the middle of their town, and maintaining there for 3 minutes or something king-of-the-hill style.
There would be multiple map items and resources, like gold mines, animals that drop food, trade routes that slowly generate gold, and other such shenanigans.
I'm being very general right now and there are many details that I can't think to put right now, I'll write them in later.
This game would need AWESOME terrain.
I've got a lot of stuff like school right now, so if people tend to approve of this game, I may be recruiting some help.
This map was sort of inspired by The_Silent's old dwarf map.
Concerns:
The game's too complicated
The game won't be fun with too little players
It's been done?
..your comments here.
So anyway. The premise of this game is to nurse a dwarf village into the mightiest clan on the map, probably by proclaiming your leader king. The map size would be Epic, probably. Sounds familiar so far.
The game can end with multiple players winning, in an alliance that crushed its enemies, or with one player winning, who conquered the other players, and through way of collecting taxes, acquired the power to kill every player on the map.
One way for your clan to gain power is to advance through ages, much like in age of Empires. Each age would provide a major benefit, but would also have a prerequisite.
Currency is gold, and food, which is consumed by your people each night. Some of your units will die or something if you don't have enough food.
________________________________________________________________
Age 0: No Requirement, simply weak soldiers, hunters, miners, villagers, etc.
Age I: Costs 1000 gold, allows you clan to choose a Clan Chief, which is like a hero. It can be used for many purposes, and you cannot conquer any players or form alliances without a Chief. Also chooses your government (Monarchy/Democracy/Republic) that will have subtle effects on your resource gathering and combat.
Age II: Costs 2500 gold, requires 1 allied player or one subordinate conquered player. Allows for a true Hero of your tribe, meant solely for combat. Allows for your tribe to choose its specialty. Off the top of my head, I can think of:
Farming - Better food gathering techniques.
Shepards - Gains control of animals for your army.
Smiths - Gains better upgrades, some new specific soldiers.
Religious - Has many non-offensive abilities across the board.
Merchants - Better gold gathering techniques
Need More Ideas...
Age III: Costs 6500 gold, requires 3 allied players or subordinate players. Many better soldiers and general tech upgrades across the board, mechanical units, allows for training of a Magician, who is your third hero. Will focus mainly on magic abilities.
Age IV: Costs 10000 gold, requires 5 allied players or subordinate players. Allows all of the greatest tech abilities. Each clan will gain a super power based on the specialty they chose in Age II. For example, religious will get "Summon the Gods," a super-summon for combat purposes, or something similar. Need more ideas for Age IV crap. This is the last age.
________________________________________________________________
The player requirements for advancing ages will be adjusted if there are not enough players.
I was thinking a chief conquers another clan by standing in the center of some special circle of theirs in the middle of their town, and maintaining there for 3 minutes or something king-of-the-hill style.
There would be multiple map items and resources, like gold mines, animals that drop food, trade routes that slowly generate gold, and other such shenanigans.
I'm being very general right now and there are many details that I can't think to put right now, I'll write them in later.
This game would need AWESOME terrain.
I've got a lot of stuff like school right now, so if people tend to approve of this game, I may be recruiting some help.
This map was sort of inspired by The_Silent's old dwarf map.
Concerns:
The game's too complicated
The game won't be fun with too little players
It's been done?
..your comments here.
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