- Joined
- Aug 11, 2009
- Messages
- 605
So, as some may know I am working on an ORPG and I want it to be playable in both single and multiplayer.
However to counter the fact that pretty much everyone will level up in single player I was thinking that based on amount of players in the game the XP and Gold rewards from Quests and XP from killing creeps goes up.
So for example:
Killing Creeps XP rate:
1 player: 20%
2 players: 60%
3 players: 100%
4 players: 110%
5 players: 120%
6 players: 130%
7 players: 140%
8 players: 150%
Quest XP reward:
1 player: 100 XP
2 players: 200 XP
3 players: 300 XP
4 players: 350 XP
5 players: 400 XP
6 players: 450 XP
7 players: 500 XP
8 players: 550 XP
Quest Gold reward:
1 player: 10 gold
2 players: 20 gold
3 players: 30 gold
4 players: 35 gold
5 players: 40 gold
6 players: 45 gold
7 players: 50 gold
8 players: 55 gold
Or something like that. So what do you think? This will probably cause players to want to find a game for much faster leveling, but if no game is found you can still level a bit on your own.
There is also the fact that there are Dugneons with great rewards and other stuff which requires more than 1 player while leveling to count into the value of playing in multiplayer
However to counter the fact that pretty much everyone will level up in single player I was thinking that based on amount of players in the game the XP and Gold rewards from Quests and XP from killing creeps goes up.
So for example:
Killing Creeps XP rate:
1 player: 20%
2 players: 60%
3 players: 100%
4 players: 110%
5 players: 120%
6 players: 130%
7 players: 140%
8 players: 150%
Quest XP reward:
1 player: 100 XP
2 players: 200 XP
3 players: 300 XP
4 players: 350 XP
5 players: 400 XP
6 players: 450 XP
7 players: 500 XP
8 players: 550 XP
Quest Gold reward:
1 player: 10 gold
2 players: 20 gold
3 players: 30 gold
4 players: 35 gold
5 players: 40 gold
6 players: 45 gold
7 players: 50 gold
8 players: 55 gold
Or something like that. So what do you think? This will probably cause players to want to find a game for much faster leveling, but if no game is found you can still level a bit on your own.
There is also the fact that there are Dugneons with great rewards and other stuff which requires more than 1 player while leveling to count into the value of playing in multiplayer