Remixer
Map Reviewer
- Joined
- Feb 19, 2011
- Messages
- 2,068
Dungeon Secrets
Version 1.00a
Map Information:
Dungeon Secrets is a single player puzzle map made by Remixer. Unlike many other puzzle and escape maps of Warcraft III Dungeon Secrets relays on many more things than deadly traps and dangerous units. The map development started in June 2013 and it has been going on/off most of the time however now the map is about to be finished (except for the extra features that I'll tell you later about).
The Progress:
As mentioned earlier, Dungeon Secrets' development started in June 2013. The map quickly got longer and longer, in a few weeks the map had over 10 rooms to complete and they had made some people scratching their heads but also smile. The progress slowed down a little as my school started and I had other things to do though I kept developing the map, slowly making progress. The major drawback struck at the mid October when my computers hard discs failed me and I lost huge progress (not published at the time) which I was unable to recover. The progress of the map took a break until I started making the map again a few months later, and here we stand now.
Map Features:
In the map player proceeds in an ancient temple completing "rooms" which each have their own time limit (optional). There are currently 31 rooms in the map (which is not yet published). The player controls a main unit, which must always end up the other side of the room in order to complete the room. This is done with help of various items, units, mechanisms and Warcraft III "physics".
Systems of the map:
1. Restart system
2. Difficulty system
In progress:
3. Lives system
4. Hint system
Current Situation:
Currently I am stuck making Room 32 and thinking of a solution. I still need to finish 2 Rooms after that. I am also thinking of re-terraining the map, polishing it up (a lot). The lives system and hint system are in my head, trying to think of a good solution in making them. That is why I decided to post a thread here to get some feedback.
Version 1.00a
Map Information:
Dungeon Secrets is a single player puzzle map made by Remixer. Unlike many other puzzle and escape maps of Warcraft III Dungeon Secrets relays on many more things than deadly traps and dangerous units. The map development started in June 2013 and it has been going on/off most of the time however now the map is about to be finished (except for the extra features that I'll tell you later about).
The Progress:
As mentioned earlier, Dungeon Secrets' development started in June 2013. The map quickly got longer and longer, in a few weeks the map had over 10 rooms to complete and they had made some people scratching their heads but also smile. The progress slowed down a little as my school started and I had other things to do though I kept developing the map, slowly making progress. The major drawback struck at the mid October when my computers hard discs failed me and I lost huge progress (not published at the time) which I was unable to recover. The progress of the map took a break until I started making the map again a few months later, and here we stand now.
Map Features:
In the map player proceeds in an ancient temple completing "rooms" which each have their own time limit (optional). There are currently 31 rooms in the map (which is not yet published). The player controls a main unit, which must always end up the other side of the room in order to complete the room. This is done with help of various items, units, mechanisms and Warcraft III "physics".
Systems of the map:
1. Restart system
2. Difficulty system
In progress:
3. Lives system
4. Hint system
Current Situation:
Currently I am stuck making Room 32 and thinking of a solution. I still need to finish 2 Rooms after that. I am also thinking of re-terraining the map, polishing it up (a lot). The lives system and hint system are in my head, trying to think of a good solution in making them. That is why I decided to post a thread here to get some feedback.