- Joined
- Feb 6, 2008
- Messages
- 166
Still haven't started my "break" yet. I just gotta make the Demon race playable before I stop. >.>
I have a hero and I want it to have a modified version of the Cloud ability, with 3 levels. However, it's a channeling ability, and I don't want it to be. I'm pretty sure DotA AllStars's Enigma has a skill Midnight Pulse which is based off of Death and Decay. However, it's not channeling, and I know there's a dummy unit doing the channeling for him.
I'm not exactly sure how to go about doing this though. I know some of the basics, and I know how to do it for skills where the dummy and the actual skill are both on the same hero. I can even work with a dummy caster for a skill with only 1 level. Aside from that, though, once you throw in a multi-level skill to be used with a dummy caster, I'm lost.
I get the feeling though, that Maker is going to conjure another miracle for me. >.>
By the way, here's the furthest I can get with dummy casters so far:
I don't know how to take this and adapt it for use with multi-leveled skills though.
I have a hero and I want it to have a modified version of the Cloud ability, with 3 levels. However, it's a channeling ability, and I don't want it to be. I'm pretty sure DotA AllStars's Enigma has a skill Midnight Pulse which is based off of Death and Decay. However, it's not channeling, and I know there's a dummy unit doing the channeling for him.
I'm not exactly sure how to go about doing this though. I know some of the basics, and I know how to do it for skills where the dummy and the actual skill are both on the same hero. I can even work with a dummy caster for a skill with only 1 level. Aside from that, though, once you throw in a multi-level skill to be used with a dummy caster, I'm lost.
I get the feeling though, that Maker is going to conjure another miracle for me. >.>
By the way, here's the furthest I can get with dummy casters so far:
-
Planar Distortion
-
Events
-
Unit - A unit Begins casting an ability
-
-
Conditions
-
(Ability being cast) Equal to Planar Distortion (player cast)
-
-
Actions
-
Set Distortion_Temp_Loc_1 = (Position of (Casting unit))
-
Unit - Create 1 Distortion_Dummy for (Owner of (Casting unit)) at Distortion_Temp_Loc_1 facing Default building facing degrees
-
Custom script: call UnitAddAbility(GetLastCreatedUnit(), 'Aloc')
-
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
-
Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
-
Custom script: call RemoveLocation(udg_Distortion_Temp_Loc_1)
-
-
I don't know how to take this and adapt it for use with multi-leveled skills though.