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Drone

The Drones, commonly known as "Buggers", are a swarming insectoid race featured in the Halo series. While very fragile, they can easily overcome their enemies through sheer speed and numbers. They are capable of flight, but often lands while engaging for increased accuracy and presicion.

*The model includes an alternate animation set in which it flies - you can use it with the storm crow ability, if you put the animation tag "alternateex" on the flying unit.

*The eyes and blue rings on its shell will glow in the dark. It is possible to alpha out the blue rings in the texture if you want to use this as a normal insect. The flying animations could fit a spellcaster unit.

*Comes with attachment points for both hands and feet, head, weapon and chest.

*No weapons are included, you will have to attach these yourself. Just base an ability off "sphere", change "art-target" to the weapon model path, attachment points to "hand, left" (or both hands, if you want to), and give it to the unit. I also have separate gunflash models which have instructions in their respective missile threads. Here is a list of weapons made to go with this:

Needler
Needle Missile
Plasma Pistol
Plasma Round

UPDATE: Added origin and overhead attachments. The reason the two death sounds are different is obviously so that they would fit their respective animation. You cannot have a "thud" in an airborne explosion. They are both insect-like noises.

Keywords:
halo, covenant, insect, bugger, space
Contents

Drone (Model)

Reviews
15:30, 24th Jan 2014 Misha: pretty coolio, but.. 'origin' and 'overhead' effects cannot be seen right now and also.. why does the unit have two different death sounds for normal and alternate? O.o greatly done model, mate. approved

Moderator

M

Moderator

15:30, 24th Jan 2014
Misha: pretty coolio, but.. 'origin' and 'overhead' effects cannot be seen right now
and also.. why does the unit have two different death sounds for normal and alternate? o_O


greatly done model, mate. approved
 
Level 4
Joined
Jan 22, 2009
Messages
76
Nein , wie geil :D Übelst geil geworden. Du bist mit 2 designenden Händen geboren und benutzt sie für gut gelungene Halo models :D find ich Klasse
10/10 für dich und 10/10 für dein Model (nice , dass du auch noch ne laufende Variante gemacht hast :D)
Leider "noch" nicht ingame getestet
 
Nein , wie geil :D Übelst geil geworden. Du bist mit 2 designenden Händen geboren und benutzt sie für gut gelungene Halo models :D find ich Klasse
10/10 für dich und 10/10 für dein Model (nice , dass du auch noch ne laufende Variante gemacht hast :D)
Leider "noch" nicht ingame getestet

ARG! Ze Germans are heir!
 
Nein , wie geil :D Übelst geil geworden. Du bist mit 2 designenden Händen geboren und benutzt sie für gut gelungene Halo models :D find ich Klasse
10/10 für dich und 10/10 für dein Model (nice , dass du auch noch ne laufende Variante gemacht hast :D)
Leider "noch" nicht ingame getestet

Glad you liked it, though the only german i speak is the quote above my profile pic. I am swedish. :ogre_icwydt:
 
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Level 1
Joined
Aug 17, 2013
Messages
4
Awesome model!:goblin_good_job: there are many good halo models here, but there are some very important ones that still doesnt exist here, like the elites or grunts. Maybe brutes or some vehicles could be good.
 
Level 3
Joined
Feb 2, 2014
Messages
48
another fantastic model by you go on like this 5/5 could you make a model not from halo but a medieval one a templar?
 
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Level 10
Joined
Mar 1, 2009
Messages
306
BuT WHY???

Why would you be opposed to the idea of flood buildings? Why??? :vw_sad:

Any who this is what I'm Trying to orchestrate. a custom races map(ww3 rules)
that has 20 custom races.
i wanna make each race unique and that's why i want the flood in their.

The story: zerg and flood used to live on the same planet, feeding off one another. A coalition of races known as the covenant from another world opened a portal to the flood/zerg planet in a matter of seconds the explorers were overwhelmed and as was the portal. Quickly, before the last of the explorers were taken they shut off the portal. To no avail the portal was reopened a year later by the flood that infested the explorers. The flood slowly spread to every corner of the planet trying to evade the Zerg that soon followed. With the planet over run, the covenant, through one final effort opened a portal to the great unknown, traveling the waist of beyond they eventually came to Azeroth.
How every they were followed...

ok theirs the story the flood race is going to need.

buildings:
a haunted gold mine
a grave mind (town hall 3 tiers)
one barracks building
one alter
one shop
maybe a small flood pod, that i could use as a farm.

units:
simple flood soldier stands on two legs and is melee
flood ranged unit stands on 2 legs
that one flood unit from halo 3 the infested hunter i think it had 3 forms one ranged but stationary one that resembled a hunter and one that resembled a strange medium sized dinosaur.

these models don't to be amazing.
and sir you are amazing for responding to my desperate cries, thx for reading.
also, you don't to make these, imagine if you did,..... oooo i get goose bumbs.
 
Level 2
Joined
Nov 15, 2012
Messages
13
Why would you be opposed to the idea of flood buildings? Why??? :vw_sad:
Because I mean, the flood aren't exactly famous for their construction. If you want my suggestion, attach the popcorn to a regular building. It looks surprisingly good, and fits with flood architecture.

Sunshinex3 said:
units:
simple flood soldier stands on two legs and is melee
flood ranged unit stands on 2 legs
that one flood unit from halo 3 the infested hunter i think it had 3 forms one ranged but stationary one that resembled a hunter and one that resembled a strange medium sized dinosaur.
Once again, the flood aren't famous for making unique things. The right attachments of infection forms with a little retexture can get you quite a pretty looking infected.

Anywho, pretty model!
 
Level 6
Joined
Oct 31, 2014
Messages
170
Hi there ! awesome model. too bad he doesn't have an attacking or casting animation when he doesn't fly but well.. that's the reason why I post here.

I will use this model for my insect rpg as hero (caster and dammage dealer agility based that can heal and buff when grounded and become more agressive when he flies)

Do you have any idea how to change the ""alternateex&qu" without changing the unit ? otherwise he wouldn't get xp.

I could just hide him and create a flying unit for each level but well.. I want my hero ^^"

any suggestion? I think it also might be usefull for the others hive users !

Cheers :)
 
Level 6
Joined
Oct 31, 2014
Messages
170
Thanks for your concern but actually I just figured it out, the "morph" animation does change the unit but it's actually working fine for heroes (I created 2 heros; one flying and one grounded and gave them both the "drood morph" ability),

and guess what, different heros, different units abilities BUT same experience\level\items\heros abilities so it's PERFECT !

So the ground anim is alright for casting but yes, not very impressive if he is supposed to attack with is bare hands :p

once again, great model !
 
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