💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!
Long ago, Shakhroth, a peaceful kingdom live in peace. But after century of harmony, a mysterious man appeared with 4 subordinates. They came and grants chaos to the country. With mystical power from the ancients, they gain power to control elemental abilities such as Fire, Frost, Nature, and Dark. In order to get power to control whole land, the mysterious man destroyed Kingdom's castle which is being protected by Holy Mithril turn them cursed into a dragon. They fell in first battle. Unfortunately the curse make them even stronger because of the ancient power. Now they are conquering Dragons Fall, which is the name of Shakhroth after their throne.
Now, every warrior that hiding in woods are only hope to fight those Dragons. People calls them Dragon Slayer.
Features:
- 5 unique heroes ( Swordsman, Lancer, Axeman, Elf, Angel )
- various abilities
- get Ultimate Stone to be an Ultimate Slayer
- 5 element bosses (New BLOOD Element)
- 5 Dragon Lords including 1 Eternity Dragon
- Added Water 7 Boss
Screenshots:
Videos:
Video Description:
Change Log:
Version 1.0 Uploaded
Version 1.1 Lots of bug fixes Added 3 New heroes New map terrain Bosses a little bit tougher Added Water 7 Boss
Credits:
Special Thanks:
Blizzard Entertainment
The Hive Workshop
TQ Digital
Models:
Blood Raven
Misha
Skins:
-
Icons:
Blizzard Entertainments
-
-
Tutorials/Systems:
Sindorei
Misha
Hayate
Loading Screen/Map Preview Image:
MAGOSX
-
-
Other:
-
-
-
Author's notes:
Be sure to play it wisely. Or it will blow up your mind lol
14:14, 22nd Dec 2014
Moderator:
StoPCampinGn00b
Dragon Slayer
by Fareez Izfar (fareezizfar)
REVIEW
Dragon Slayer is a team based hero arena map that can also be played as a small RPG if player(s) are all on the same team. The map's...
Dragon Slayer is a team based hero arena map that can also be played as a small RPG if player(s) are all on the same team. The map's gameplay plays out similarly to a battle.net classic, Angel Arena. Heroes have custom and vivid looking spells, and enemies are somewhat fair to fight. See below for a more detailed explanation regarding the map's quality.
FEEDBACK
Gameplay:
Since the map has very informative quest logs that get straight to the point, the map could be play right away. At first glance, I noticed that both heroes have hard to use hotkeys. For the lancer, you do have all of the hotkeys on the left side of the key board, but they do not correspond with the order of where the icons of the abilities coincide. For example, the icon on the far left should have a hotkey on the far left. It's recommended to use QWERT, ZXCVB, or FTGH for hotkeys. Abilities knockback/throw and windcut/rarikiri do not match in name.
As for balance, I fail to see the swordsman beating the lancer. Perhaps having a swordsman tank when fighting bosses might be useful, but their abilities fail to deal enough damage to make a fight between these two close. It's also unfair for both spawns to be in the shop area. I suggest you create to separate shops on both sides of the map.
The map could get laggy when there is an overdose of creeps (due to less players creeping). What could solve this issue is to make the creeps spawn more frequently but have a limit. One very minor mistake is how the honor shop tool-tips don't seem to be functioning correctly.
Overall, the map is good in concept, but there are a few mishaps that players might be annoyed with. The only bug I've found is the ultimate orb isn't working. The bottom way gate disappears.
Visuals:
The terrain and doodad placement in the map was average. More doodads around the edges may help enhance the visuals of the would be better. What I did find visually fun to see are the effects of the spells and the custom interface.
Forum Related[/COLOR]]How do I navigate the Hive Workshop? Learn here.
What does reputation mean at the bottom of my profile? Learn here.
Where can I discuss a problem only with the staff and/or higher administrators? Here.
Dragon Slayer is a team based hero arena map that can also be played as a small RPG if player(s) are all on the same team. The map's gameplay plays out similarly to a battle.net classic, Angel Arena. Heroes have custom and vivid looking spells, and enemies are somewhat fair to fight. See below for a more detailed explanation regarding the map's quality.
FEEDBACK
Gameplay:
Since the map has very informative quest logs that get straight to the point, the map could be play right away. At first glance, I noticed that both heroes have hard to use hotkeys. For the lancer, you do have all of the hotkeys on the left side of the key board, but they do not correspond with the order of where the icons of the abilities coincide. For example, the icon on the far left should have a hotkey on the far left. It's recommended to use QWERT, ZXCVB, or FTGH for hotkeys. Abilities knockback/throw and windcut/rarikiri do not match in name.
As for balance, I fail to see the swordsman beating the lancer. Perhaps having a swordsman tank when fighting bosses might be useful, but their abilities fail to deal enough damage to make a fight between these two close. It's also unfair for both spawns to be in the shop area. I suggest you create to separate shops on both sides of the map.
The map could get laggy when there is an overdose of creeps (due to less players creeping). What could solve this issue is to make the creeps spawn more frequently but have a limit. One very minor mistake is how the honor shop tool-tips don't seem to be functioning correctly.
Overall, the map is good in concept, but there are a few mishaps that players might be annoyed with. The only bug I've found is the ultimate orb isn't working. The bottom way gate disappears.
Visuals:
The terrain and doodad placement in the map was average. More doodads around the edges may help enhance the visuals of the would be better. What I did find visually fun to see are the effects of the spells and the custom interface.
How do I navigate the Hive Workshop? Learn here.
What does reputation mean at the bottom of my profile? Learn here.
Where can I discuss a problem only with the staff and/or higher administrators? Here.
Sorry, I may sound like a noob, but how to make elemental weapon?
I already got the fire orb, and the sword, but the elemental sage keep saying "Out Of Stock"
I am playing 1 player game.
The map looks cool, but that trailer is terrible, please remake it or hide it. This is exactly the way, how should NOT trailer look. Add more "ingame" material and get off these texts.
I tried the map. And I picked swordmaster and he doesnt has sword
Is that a bug or something?
And i moving around, killing creeps, fight boss on right down corner. And the boss instantly revive after he death. It should give time for player to run away.
And then, I found glitch on lake area, water terrain is not smooth. Well maube thats all, sorry for typps and my bad enflish
I tried the map. And I picked swordmaster and he doesnt has sword
Is that a bug or something?
And i moving around, killing creeps, fight boss on right down corner. And the boss instantly revive after he death. It should give time for player to run away.
And then, I found glitch on lake area, water terrain is not smooth. Well maube thats all, sorry for typps and my bad enflish
Sorry, I may sound like a noob, but how to make elemental weapon?
I already got the fire orb, and the sword, but the elemental sage keep saying "Out Of Stock"
I am playing 1 player game.
The map looks cool, but that trailer is terrible, please remake it or hide it. This is exactly the way, how should NOT trailer look. Add more "ingame" material and get off these texts.
I'll try making a better trailer.. thanks for telling me guys..
i'm sorry for late.. my house on flood several days ago.. no electricity, internet.. thanks for playing
I'm not quite sure we're playing the same game. Many of the creeps auto spawn. Even the bosses in the corner auto spawn. You finish the game in single player/everyone is in the same team if you kill the final boss.
I've given a three, that is in no means a high rating. As for the other users who rated this map higher, why not ask them? Perhaps they didn't find it boring.
All of this being said, I'm not asking you to change it. If you justify your rating a bit more, I won't delete it.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.