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DotCa V. 1.02a

Submitted by T. D. W.
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
DotCa V. 1.02a
Defense of the Corrupted ancients



Description
Play in an exciting team match with 5 vs 5; every player gets a hero between 47 heroes and play with it all over the game, he can aquire items between 155 items
Each team has a base situated in the bottom left corner, The Sentinels and in the top right corner, The Scourges. From the Bases goes 3 lanes where creeps spawn every 30 seconds, each lane contains 3 towers for each team.
The Main Objective of the Game is to destroy the principal structure of the other team The Corrupted World Tree belongs to The Sentinels and The Frozen Throne belongs to The Scourges


Heroes - 47 Heroes
Heroes
[​IMG]

Heroes List
Aurrius the Pure the Holy Avenger
Bradwaren the Centaur Warchief
Sir Gregory the Dragon Knight
Toni the Builder
Vegi the Corrupted Treant Protector
Jah'Rakal the Troll Warlord
Katsu the Hero Hunter
Mortred the Phantom Assasin
Rhosté Marlin the Sniper
Anub'Seaker the Speed Breaker
Furion the Nature's Prophet
Hope the Charmcaster
Lina the Slayer
Zeus the Lord of Olympia
Rhasta the Shadow Shaman
Gish Eagle Eye the Ancient Roshan
Drago the Red Dragon
Elemair the Elite Marine
Shandris the Drow Ranger
Abaddon the Death Knight
Axe the Mogul Khan
Lucifer the Doom Ravager
Scorka the Sand King
Tiny the Stone Giant
Arnulfo the Energy Vampire
Chupacabra the Alien Monster
Nevermore the Shadow Fiend
Sylvanas the Frozen Revenant
Akama the Bounty Hunter
Atropos the Bane Elemental
Krobelus the Death Prophet
Leshrac the Tormented Soul
Pugna the Oblivion
Nazgrel the Demon Witch
Astra the Dream Weaver
Dracula the Legendary Vampire
Kel'Thuzad the Lich
Shadow Illidan the Ghost Revenant
Torros the Lord of Chaos
Frost Elemental the 76th Dimension Guardien
Fire Elemental the 62nd Dimension Guardien
Lightning Elemental the 52nd Dimension Guardien
Water Elemental the 48th Dimension Guardien
Wind Elemental the 23rd Dimension Guardien
Earth Elemental the 1st Dimension Guardien
Mizeriel the High Lands Angel
Huntik the Searcher

In DotCa there are 5 kinds of Heroes:
  1. Normal Heroes: They have 3 normal abilities (4 levels each), 1 Ultimate (3 levels, Unlocked at lvl 6) and attribute Bonus (10 levels), they cost 250 gold and are available to choose after 10 seconds
  2. Special Heroes: They have 4 normal abilities (5 levels each), 1 Ultimate (5 levels, Unlocked at lvl 5), they cost 500 gold and are available to choose after 15 seconds
  3. Elemental Beings: They have 4 normal abilities (5 levels each), 1 Ultimate (5 levels, Unlocked at lvl 5), they cost 1000 gold and are available to choose after 20 seconds
  4. Exeptional Heroes: "Huntik" has 4 base abilities which are automaticaly learned at certain levels, attribute bonus (15 levels), 1 Ultimate (10 levels, Unlocked at lvl 5), he cost 2000 gold and are available to choose after 25 seconds
  5. Ultra-Special Heroes: "Mizeriel" has 4 normal abilities (6 levels each), 1 Ultimate (1 level, Unlocked at lvl 25), he cost 2000 gold and are available to choose after 25 seconds
There are some exceptions like heroes having 1 base ability or Hope the Charmcaster who has 1 spell book ability (3 levels, Unlocked at lvl 3) and an attribute bonus ability


Items - 155 items
Items
[​IMG]


There is no much to say here :p


Game Modes
Default Mode
Enemy heroes are unable to be chosen, player get 200 gold refund when choosing heroes
All Pick
All Heroes are available to be chosen
All Random
All Players will be given a random hero and loose 300 gold for the hero
Death Match
Only Available if Game is a 1 Vs 1
All Pick Mode enabled, Only Middle enabled, Players will get 7500 Gold Balance, 500 Gold Refund when choosing a hero, Heroes Start at Level 10
Crazy Mode
All Random Mode Enabled, Creates explosions and meteors coming from the sky and damaging units dynamicly, units can be killed at any time, units can be teleported to a random location at any time, Heroes' Level is Fixed at Level 16, Players get 25000 Gold at first and lose 1 gold every 0.1 second After 10 *5 in speed game* minutes of play, all heroes are removed, all units are killed, gold grants to 25000 and All random is Triggered
Special Commands (Only for this mode):
*Speed Game: Shows between the ** in Crazy Mode's Description
*Stop Lag: Stops all Explosions and Meteors

Additional Modes:
All Lanes: Creeps will Spawn in all lanes
Only Middle-Top-Bottom: Creeps will only spawn in the Middle/Top/Bottom Lane
No Middle-Top-Bottom: Creeps will not spawn in the Middle/Top/Bottom Lane
Gold Balance: All Players will start with 4200 gold
No Repick: Disables "Repick" Command
No Randoming: Disables "Random" Command


Commands
NOTE: Type "-commands" or "-definedcommands" in game to show the commands
-roll (Roll a Number): Generates a random number from 1 to 100 for you [Rolled number can not be changed]
-ms (Movement speed): Displays your hero's movement speed from dotca's regard
-realms (Real Movement speed): Displays your hero's movement speed as it is without dotca's changes
-sc X Y (Speed Calculation): Calculates the speed of your hero after X seconds in Y seconds (DotCa's regard)
-rsc X Y (Real Speed Calculation): Calculates the speed of your hero after X seconds in Y seconds (Normal Speed)
-ps (Player Status): Displays all player's status in the game
-ma (Undefinied): Displays your enemies and wich hero are they controlling
-ic (Icons Check): Refreshs the icons in the multiboard
-hc (Hero Cam): Focuses your camera on your hero
-clear (Clear): Clears all the log on your screen and removes Hero Cam (-hc)
-leaderboard (leaderboard): Shows your scores in the leaderboard
-votekick XX (Vote to kick):

*Type "-votekick XX" to vote to kick a player out from the game
*All players (except the targeted player) must vote also to kick the player
*Command is disabled if there is one or less than one player in one of the two forces (Sent/Scou)
*To refer to the player you wish to kick replace the "XX" by the player number of the player:

2/3/4/5/6 for the 5 players of the Sentinels​
8/9/10/11/12 for the 5 players of the Scourges​
*You can not vote to kick yourself



Single Player Commands
Only Available when ONLY Player (Blue) is Playing
-lvlup XX: Increases the level of your hero by "XX"
-lvl XX: Sets the level of your hero to "XX"
-gold +/-XXXX: Increases your gold by "XXXX"
-killsent: Kills all of The Sentinels' units
-killscou: Kills all of The Scourges' units
-killall: Kills all of The Sentinels' and The Scourges' units
-respawn: Revives your hero instantly
-refresh: Refills the health and mana of your hero and rests all cooldowns
-dummy: Creates a Centaur Warchief Hero at level 10 at center of the map
-dummy XX: Creates a Heroat level 10 at center of the map, XX refers to the number of a hero XX goes from 1 to 46
-ndummy XX: Creates "XX" Centaur Warchiefs Heroes at level 10 at center of the map
-roshan: Respawns Roshan Instantly
-alwaysrepick: Enables repicking several times


Credits
Special Thanks for Daffa the Mage for his assist
None Helped me in the creation of my map but,
there is still the credits for the models but the problem is that i can not cite all of the model makers, so I wrote all of the models names.
So Thx for whomever made the following models:

Sniper Target[Red], Air Elemental, Altillery, Blood Tornado, Blue Pentagon, Earth Elemental, FireStarter, Frost Fury, Grudge Aura, Gun Missile, Janggo Aura, Japsword, HeadHunter, Orange Pentagon, PeeKay's Blackwing Fiend, Plasma Missile, Laser, Fire Consume, Arcane Explosion, Arcane Teleportation, Aura Nuke, Black Hole, Blizzard Erruption, Boots of Speed, Breath of Fire, Concetration, Crystal Impale, Dark Malice, Dark Lightning, Darkness Low, Dark Nova, EMP Bomb, Earth Buff, Fire Ball, Firework Dragon, Frost Ball, Frost Aura, Ghost Strike, Golden Light, Great Lightning, Harvest Life, Healing Water, Hell Fire, Hero Dark Hunter (Angel), High Speed Projectile, Holy Aura, Holy Blessing, Holy Smite, Ice Incinerate Buff, Inferno Armor, Ion Cannon, Lightning Aura, Lightning Tornado, Lightning Wrath, Naked Lightning, Dirt Explosion, New Ground Explosion, Nuclear Explosion3, Orb of Fire, Orb of Lightning, Punishment Missile, Purple Ziggurat Missile, Rain of Crystal, Rep New, Repair Key, Runic Shield, Sand Tornado, Sea Aura, Shadow Golem, Shadow Trap, Shiva's Wrath, Shockwave, Soul Armor, Soulfire Missile, Spin FX2, Spirit Arrow (Epsilon), Staff of Decay, Staff of Silence, Sun, Warp Death Caster, Water Orb, Wild Growth


Changelogs
DotCa V. 1.02a
*Added one hero, Astra the Dreamweaver

*Bug Fixes
*Lag Fixes

*Hero Changes:
-Berserker's Call Blood Tornado Health bonus decreased from 50 to 30
-Berserker's Call Lightning Tornado Spin damage decreased fom 100 to 80
-Electric Fire Chance to die rescaled from 45/35/25/15/5 to 5/10/15/20/25
-Myzeriel's Ultimate is now unlockable at level 15 and reworked
-Assasinate bug fixed; not fireing the shot at the end of the channel
-Void description bug fixed and auto-cast removed
-Freezing Blow damage multiplier by MS missing increased from 10/20/30/40/50% to 12/24/36/48/60%
-Sprout Trees changed from Summer Tree Wall to Snowy Tree Wall
-Fire Elemental Attack damage reduced by 50 and attack speed increased by 0.75 s
-Create Sun fix, It gived bonus AS and MS instead of decreasing them at levels 2/3/4

*Item Changes:
-Nature's Dagon name changed to Nature's Dagger and Icon Changed
-Kelen's Dagger of Escape name changed to Dagger of Escape
-Wizards' Scepter mana regeneration bonus reduced from 200% to 100%
-Moon Key mana regeneration bonus reduced from 350% to 200%
-Sun Key mana regeneration bonus reduced from 500% to 300%
-Ultimate items description typing fix

*Multiboard, made small changes

HD Loading Screen and better Minimap image

DotCa V. 1.02
1. More Balance adjustments
-adjusted some Heroes
-reworked or changed some abilities

2. Added 6 new Heroes
-Vegi the Corrupted Treant Protector
-Anub'Seaker the Speed Breaker
-Rhasta the Shadow Shaman
-Tiny the Stone Giant
-Akama the Bounty Hunter
-Nazgrel the Demon Witch

3. Added more Stability in game [lags and leaks]

4. Bug Fixes
-Includes Aghanim's Scepter that when sold, gives 2100 gold but dropps from holder like nothing happened
-Aghanims's Scepter dropping from illusions when they disappear
-Aghanim's Scepter being created (another one) when using manta style
- lots and lots more

7. Now your hero does not attack enemies if allies nearby were attacked but only if he is attacked or an enemy is under his attack range

8. Changed the Game Mode Choosing System

9. Added a new Game Mode: Crazy

10. Added Votekick command, roll, speed calculations, leaderboard

11. New Items:
-Spider Silk Broach
-Force Staff
-GODLIKE Reaver
-Tormenting Horn
-Ultimate Sceptrum
-Golden Boots
-Troubling Blade
-Chains of Countering


DotCa V. 1.01
1. Improved Multiboard
-Hero icon recognition system
-added spree number
-improved aspect

2. Abilities Optimization: Effects Mechanisms etc..

3. Added a new Hero: Krobelus the Death Prophet

4.Roshan Changes
-Roshan now respawns several times if he dies
-Roshan ow begins weak and grows stronger every 5 mins

5. Bug Fixes:
-Includes massive bug when choosing a hero or when hero revives and he is transported to the Scourges' base

6. Improved Items' Description


Screenshots
Screenshots
[​IMG]
[​IMG]
[​IMG]
[​IMG]


Final Words
Hope you will like my map
Please do not say in your comments that you don't like it because it is similar to dota
If You have any sugestions, tell me
If you find any bugs, tell me


Keywords:
Defense, Amazing
Contents

DotCa V. 1.02a (Map)

Reviews
Moderator
» Vengeancekael:[c] 「Profile :: Hive Staff」 » Reasons: Credits to be posted in-game + in the Hive Description. (All authors) » Comment: 2 quests have their content text cut off. No in-game credits list. (Quest log) DOTA heroes are present....
  1. Daffa

    Daffa

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    Can't wait ^^
     
  2. T. D. W.

    T. D. W.

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    Here is the official new map layout
    Reasons for change: "this map has to be approved"
     

    Attached Files:

  3. Daffa

    Daffa

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    Interesting layout :D
    And that adds a little new flavor :D
     
  4. T. D. W.

    T. D. W.

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    Glade you like it :D, a little update for the new things till now:
    New revival system
    New secret shops: Flying shops
    New Xp gain system
    New layout (idea) - (not done)
    From the old update heroes:
    - Thor Knight
    - Bow Sister
    - Tauren warchief
    - Light Revenant
    - Naga Cobra
    - Fire Queen
    - Axe Master
    - Daffa the Mage
    - Tank Commander
    - Dark Demon
    - Lich King
    - Lich skills reworked
    - Soul Keeper
    - Lightning God

    Too much advanced improvements
    New Backdoor System
    New anti-attack friend system
    New anti-damage system
    Many reworked skills
    New Force Names: The Ancients, The Demons
    New items: Bestial Bow, Greater Bow
    Multiboard improved to one multiboard/player instead of 1 for all
    Many Lag issues resolved
    Removed Heroes:
    -Sniper-Axe-Rhasta-Atropos-Jah'Rakal-Tiny-Pugna-Doom Ravager-Zeus-Centaur Warchief-
    Removed items:
    - Magic stick - magic wand - Lightning Fly -
     
  5. Orcnet

    Orcnet

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    I still can't get over with that intersection lanes :(

    The idea of the 3rd lane for jungling/boss raiding is remarkable, I'll be on a watch for the incoming new layout :)
     
  6. Daffa

    Daffa

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    We'll see how it will going to Orcnet :)
     
  7. T. D. W.

    T. D. W.

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    Hahah, i will provide screenies soon, till now, main objectives are (i am finishing them in this order):
    1. Heroes ----- 61%
    2. Gameplay ----- 39%
    3. Layout ----- 0%
    4. Items ----- 10%
    5. Testing/bug fixes ----- 25%

    EDIT: "I decided to change plans a bit: layout is now the primary objective ;p"
     
    Last edited: Jun 13, 2013
  8. T. D. W.

    T. D. W.

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    Sorry for the 4 hours that should be waited, but i have to update your infs, layout changed
    Again
    Realised that units can not go under a bridge :(
    So i reconstructed a new layout
     

    Attached Files:

  9. Daffa

    Daffa

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    Nice layout, but what the middle ones suppose to do?
     
  10. T. D. W.

    T. D. W.

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    Creeps spawn in the 2 lines that go from the bases, when they reach the part that splits the lane, they will split into 2 groups, the intersection in the middle lines is wanted, no briges, they collide together
    If you see what i mean, now the splitted creeps will : 1. Go straight to the opposite base (not the ones in middle) and 2. Will continue the straight path in middle but they will collide at the middle for the big fight
    If you do not understand sometging tell me
     
  11. Daffa

    Daffa

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    I understand, I would like to enter the middle to get some tons of cheap XP from creeps xD
     
  12. T. D. W.

    T. D. W.

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    Hh yeah, but no xD, i am not idiot, ammount of creeps that will go to the middle (in total) will be slightly higher (1~2 creeps) than the orher 2, and remember, in multiplayer, you may have 4 coops, hh so 2 will go to te side lanes and 3 will be in the middle hahah, gd xP gain, no but the number of middle creeps should be higher than the other 2 to prevent inbalance between heroes going to the side lanes and the ones to the mid lanes
     
  13. Daffa

    Daffa

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    Yeah, I know :)
    Waiting for the update
     
  14. T. D. W.

    T. D. W.

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    I can not provide too many pics for the instance, but the changes are too cool, some things i left off before in the terrain (ex: trees) were put in the map without any charm, now, omg how beautiful they look; this what i am doing right now: removed every single doodads/destrucible in the map, bases restyled, making the lanes. Awesome ^^
     
  15. Daffa

    Daffa

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    Goodluck :)
     
  16. Orcnet

    Orcnet

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    Nice layout, I'll think about the middle part. The spread for 4 lanes looks very unique :)
     
  17. T. D. W.

    T. D. W.

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    Haha, the middle part is (don't know) still making it and thx for telling me that it is unique, i first thought that it was common
    But now, no more changes, i am on 1/4 of the work for the layout, and don't want to redo something else ;p
     
  18. T. D. W.

    T. D. W.

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    Update

    Creeps changed;
    Treants: stay
    Druids: Archers
    Ghouls: Zombies
    Necromancers: Skeletal Mages
    All ranged and melee creeps hp reduced for more balance (higher number of creeps in same lane)
    Gold Bounty award for all creeps reduced by 15
    Towers Hp and Armor improved for balance
    Towers size increased: +15/20/25/30% of original size
    The Frozen Throne (Main buildings of the Undead) changed to an Icy chair to suit that the lich king returned
    Added a gate on the middle oppened way in both bases
    Gate can be opened/closed by 2 levers near the fountains


    EDIT: DotCa 1.03 RLC BETA will be released in 12:00 hours

    You will be able to try some of the new heroes, gameplay
    A revolution to the 1.02 ;)
     
    Last edited: Jun 15, 2013
  19. T. D. W.

    T. D. W.

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    DotCa V. 1.03 RLC BETA

    Here is the Beta Version, try the new heroes/gameplay/layout

    DOWNLOAD
     

    Attached Files:

  20. T. D. W.

    T. D. W.

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    Informations -

    1. the purple boxes in the BETA version is just a wrong tick in the Widgetizer
    2. Map Load time calculated; 45 seconds (a bit long but best till now)
    3. Main Map Size decreased from 7.72 MB to 7.09 MB (will get bigger [items /spells icons size and maybe an HD loading screen)
    4. Check the First Page !!!!! You may be surprised
    5. How was the BETA for you?