Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Play in an exciting team match with 5 vs 5; every player gets a hero between 47 heroes and play with it all over the game, he can aquire items between 155 items
Each team has a base situated in the bottom left corner, The Sentinels and in the top right corner, The Scourges. From the Bases goes 3 lanes where creeps spawn every 30 seconds, each lane contains 3 towers for each team.
The Main Objective of the Game is to destroy the principal structure of the other team The Corrupted World Tree belongs to The Sentinels and The Frozen Throne belongs to The Scourges
Heroes - 47 Heroes
Aurrius the Pure the Holy Avenger
Bradwaren the Centaur Warchief
Sir Gregory the Dragon Knight
Toni the Builder
Vegi the Corrupted Treant Protector
Jah'Rakal the Troll Warlord
Katsu the Hero Hunter
Mortred the Phantom Assasin
Rhosté Marlin the Sniper
Anub'Seaker the Speed Breaker
Furion the Nature's Prophet
Hope the Charmcaster
Lina the Slayer
Zeus the Lord of Olympia
Rhasta the Shadow Shaman
Gish Eagle Eye the Ancient Roshan
Drago the Red Dragon
Elemair the Elite Marine
Shandris the Drow Ranger
Abaddon the Death Knight
Axe the Mogul Khan
Lucifer the Doom Ravager
Scorka the Sand King
Tiny the Stone Giant
Arnulfo the Energy Vampire
Chupacabra the Alien Monster
Nevermore the Shadow Fiend
Sylvanas the Frozen Revenant
Akama the Bounty Hunter
Atropos the Bane Elemental
Krobelus the Death Prophet
Leshrac the Tormented Soul
Pugna the Oblivion
Nazgrel the Demon Witch
Astra the Dream Weaver
Dracula the Legendary Vampire
Kel'Thuzad the Lich
Shadow Illidan the Ghost Revenant
Torros the Lord of Chaos
Frost Elemental the 76th Dimension Guardien
Fire Elemental the 62nd Dimension Guardien
Lightning Elemental the 52nd Dimension Guardien
Water Elemental the 48th Dimension Guardien
Wind Elemental the 23rd Dimension Guardien
Earth Elemental the 1st Dimension Guardien
Mizeriel the High Lands Angel
Huntik the Searcher
In DotCa there are 5 kinds of Heroes:
Normal Heroes: They have 3 normal abilities (4 levels each), 1 Ultimate (3 levels, Unlocked at lvl 6) and attribute Bonus (10 levels), they cost 250 gold and are available to choose after 10 seconds
Special Heroes: They have 4 normal abilities (5 levels each), 1 Ultimate (5 levels, Unlocked at lvl 5), they cost 500 gold and are available to choose after 15 seconds
Elemental Beings: They have 4 normal abilities (5 levels each), 1 Ultimate (5 levels, Unlocked at lvl 5), they cost 1000 gold and are available to choose after 20 seconds
Exeptional Heroes: "Huntik" has 4 base abilities which are automaticaly learned at certain levels, attribute bonus (15 levels), 1 Ultimate (10 levels, Unlocked at lvl 5), he cost 2000 gold and are available to choose after 25 seconds
Ultra-Special Heroes: "Mizeriel" has 4 normal abilities (6 levels each), 1 Ultimate (1 level, Unlocked at lvl 25), he cost 2000 gold and are available to choose after 25 seconds
There are some exceptions like heroes having 1 base ability or Hope the Charmcaster who has 1 spell book ability (3 levels, Unlocked at lvl 3) and an attribute bonus ability
Items - 155 items
There is no much to say here
Game Modes
Default Mode Enemy heroes are unable to be chosen, player get 200 gold refund when choosing heroes All Pick
All Heroes are available to be chosen All Random
All Players will be given a random hero and loose 300 gold for the hero Death Match Only Available if Game is a 1 Vs 1
All Pick Mode enabled, Only Middle enabled, Players will get 7500 Gold Balance, 500 Gold Refund when choosing a hero, Heroes Start at Level 10 Crazy Mode
All Random Mode Enabled, Creates explosions and meteors coming from the sky and damaging units dynamicly, units can be killed at any time, units can be teleported to a random location at any time, Heroes' Level is Fixed at Level 16, Players get 25000 Gold at first and lose 1 gold every 0.1 second After 10 *5 in speed game* minutes of play, all heroes are removed, all units are killed, gold grants to 25000 and All random is Triggered
Special Commands (Only for this mode):
*Speed Game: Shows between the ** in Crazy Mode's Description
*Stop Lag: Stops all Explosions and Meteors
Additional Modes:
All Lanes: Creeps will Spawn in all lanes
Only Middle-Top-Bottom: Creeps will only spawn in the Middle/Top/Bottom Lane
No Middle-Top-Bottom: Creeps will not spawn in the Middle/Top/Bottom Lane
Gold Balance: All Players will start with 4200 gold
No Repick: Disables "Repick" Command
No Randoming: Disables "Random" Command
Commands
NOTE: Type "-commands" or "-definedcommands" in game to show the commands -roll (Roll a Number): Generates a random number from 1 to 100 for you [Rolled number can not be changed] -ms (Movement speed): Displays your hero's movement speed from dotca's regard -realms (Real Movement speed): Displays your hero's movement speed as it is without dotca's changes -sc X Y (Speed Calculation): Calculates the speed of your hero after X seconds in Y seconds (DotCa's regard) -rsc X Y (Real Speed Calculation): Calculates the speed of your hero after X seconds in Y seconds (Normal Speed) -ps (Player Status): Displays all player's status in the game -ma (Undefinied): Displays your enemies and wich hero are they controlling -ic (Icons Check): Refreshs the icons in the multiboard -hc (Hero Cam): Focuses your camera on your hero -clear (Clear): Clears all the log on your screen and removes Hero Cam (-hc) -leaderboard (leaderboard): Shows your scores in the leaderboard -votekick XX (Vote to kick):
*Type "-votekick XX" to vote to kick a player out from the game
*All players (except the targeted player) must vote also to kick the player
*Command is disabled if there is one or less than one player in one of the two forces (Sent/Scou)
*To refer to the player you wish to kick replace the "XX" by the player number of the player:
2/3/4/5/6 for the 5 players of the Sentinels
8/9/10/11/12 for the 5 players of the Scourges
*You can not vote to kick yourself
Single Player Commands
Only Available when ONLY Player (Blue) is Playing -lvlup XX: Increases the level of your hero by "XX" -lvl XX: Sets the level of your hero to "XX" -gold +/-XXXX: Increases your gold by "XXXX" -killsent: Kills all of The Sentinels' units -killscou: Kills all of The Scourges' units -killall: Kills all of The Sentinels' and The Scourges' units -respawn: Revives your hero instantly -refresh: Refills the health and mana of your hero and rests all cooldowns -dummy: Creates a Centaur Warchief Hero at level 10 at center of the map -dummy XX: Creates a Heroat level 10 at center of the map, XX refers to the number of a hero XX goes from 1 to 46 -ndummy XX: Creates "XX" Centaur Warchiefs Heroes at level 10 at center of the map -roshan: Respawns Roshan Instantly -alwaysrepick: Enables repicking several times
Credits
Special Thanks for Daffa the Mage for his assist
None Helped me in the creation of my map but, there is still the credits for the models but the problem is that i can not cite all of the model makers, so I wrote all of the models names.
So Thx for whomever made the following models: Sniper Target[Red], Air Elemental, Altillery, Blood Tornado, Blue Pentagon, Earth Elemental, FireStarter, Frost Fury, Grudge Aura, Gun Missile, Janggo Aura, Japsword, HeadHunter, Orange Pentagon, PeeKay's Blackwing Fiend, Plasma Missile, Laser, Fire Consume, Arcane Explosion, Arcane Teleportation, Aura Nuke, Black Hole, Blizzard Erruption, Boots of Speed, Breath of Fire, Concetration, Crystal Impale, Dark Malice, Dark Lightning, Darkness Low, Dark Nova, EMP Bomb, Earth Buff, Fire Ball, Firework Dragon, Frost Ball, Frost Aura, Ghost Strike, Golden Light, Great Lightning, Harvest Life, Healing Water, Hell Fire, Hero Dark Hunter (Angel), High Speed Projectile, Holy Aura, Holy Blessing, Holy Smite, Ice Incinerate Buff, Inferno Armor, Ion Cannon, Lightning Aura, Lightning Tornado, Lightning Wrath, Naked Lightning, Dirt Explosion, New Ground Explosion, Nuclear Explosion3, Orb of Fire, Orb of Lightning, Punishment Missile, Purple Ziggurat Missile, Rain of Crystal, Rep New, Repair Key, Runic Shield, Sand Tornado, Sea Aura, Shadow Golem, Shadow Trap, Shiva's Wrath, Shockwave, Soul Armor, Soulfire Missile, Spin FX2, Spirit Arrow (Epsilon), Staff of Decay, Staff of Silence, Sun, Warp Death Caster, Water Orb, Wild Growth
Changelogs
*Added one hero, Astra the Dreamweaver
*Bug Fixes
*Lag Fixes
*Hero Changes:
-Berserker's Call Blood Tornado Health bonus decreased from 50 to 30
-Berserker's Call Lightning Tornado Spin damage decreased fom 100 to 80
-Electric Fire Chance to die rescaled from 45/35/25/15/5 to 5/10/15/20/25
-Myzeriel's Ultimate is now unlockable at level 15 and reworked
-Assasinate bug fixed; not fireing the shot at the end of the channel
-Void description bug fixed and auto-cast removed
-Freezing Blow damage multiplier by MS missing increased from 10/20/30/40/50% to 12/24/36/48/60%
-Sprout Trees changed from Summer Tree Wall to Snowy Tree Wall
-Fire Elemental Attack damage reduced by 50 and attack speed increased by 0.75 s
-Create Sun fix, It gived bonus AS and MS instead of decreasing them at levels 2/3/4
*Item Changes:
-Nature's Dagon name changed to Nature's Dagger and Icon Changed
-Kelen's Dagger of Escape name changed to Dagger of Escape
-Wizards' Scepter mana regeneration bonus reduced from 200% to 100%
-Moon Key mana regeneration bonus reduced from 350% to 200%
-Sun Key mana regeneration bonus reduced from 500% to 300%
-Ultimate items description typing fix
*Multiboard, made small changes
HD Loading Screen and better Minimap image
1. More Balance adjustments
-adjusted some Heroes
-reworked or changed some abilities
2. Added 6 new Heroes
-Vegi the Corrupted Treant Protector
-Anub'Seaker the Speed Breaker
-Rhasta the Shadow Shaman
-Tiny the Stone Giant
-Akama the Bounty Hunter
-Nazgrel the Demon Witch
3. Added more Stability in game [lags and leaks]
4. Bug Fixes
-Includes Aghanim's Scepter that when sold, gives 2100 gold but dropps from holder like nothing happened
-Aghanims's Scepter dropping from illusions when they disappear
-Aghanim's Scepter being created (another one) when using manta style
- lots and lots more
7. Now your hero does not attack enemies if allies nearby were attacked but only if he is attacked or an enemy is under his attack range
4.Roshan Changes
-Roshan now respawns several times if he dies
-Roshan ow begins weak and grows stronger every 5 mins
5. Bug Fixes:
-Includes massive bug when choosing a hero or when hero revives and he is transported to the Scourges' base
6. Improved Items' Description
Screenshots
Final Words
Hope you will like my map
Please do not say in your comments that you don't like it because it is similar to dota
If You have any sugestions, tell me
If you find any bugs, tell me
» Vengeancekael:[c] 「Profile :: Hive Staff」
» Reasons:
Credits to be posted in-game + in the Hive Description. (All authors)
» Comment: 2 quests have their content text cut off.
No in-game credits list. (Quest log)
DOTA heroes are present...
Credits to be posted in-game + in the Hive Description. (All authors)
» Comment:
2 quests have their content text cut off.
No in-game credits list. (Quest log)
DOTA heroes are present. (Leshrac, Furion, ...)
A lot of similar items. (Phase Boots, Ring of Basilius)
Map layout is almost identical. (not only the lanes, but also the jungles)
DotCa V. 1.03 RLC Defence of the Corrupted Ancients, Return of the Lich King By DotCa @ JAD
This is not a Dota-like Map
Description
One of the best One-man made AoS maps, DotCa offers you 44 Unique heroes to play with, including Massive 155 items. As a normal AoS map, DotCa has lanes (2), therefore, the 2 lanes will split in the middle creating the third Lane, the X, where all the 4 lanes will collide, creeps will split equally between the middle and the straight lane.
Bases are situated at the bottom left corner (The Ancients) and at the top right (The Undead), creeps spawn every 30 seconds and the main Game will begin after 120 seconds of the start.
DotCa also offers 2 bosses, each one near one of the 2 bases and 5 creep camps in the 2 other corners of the map
Enjoy
Heroes - 44 Heroes
The Heroes here are the main strength of DotCa, with 44 Unique Heroes that will go up to the level 25 and with many custom spells, you will enjoy playing each of them in the battle
[-] More Info: 4 Kinds of Heroes:
Normal Heroes: those heroes will cost you 250 Gold to choose them and are available after 10 seconds of start, they have 3 normal abilities (4 levels each), 1 Ultimate, (3 levels - Unlocked at level 6) and an attribute bonus ability (10 levels)
Special Heroes: those heroes will cost you 500 Gold to choose them and are available after 15 seconds of start, they have 4 normal abilities (5 level each), 1 Ultimate (5 levels, Unlocked at level 5)
Exeptional Heroes: those heroes will cost you 2000 Gold to choose them and are available after 25 seconds of start, they have base abilities that will be unlocked automatically with your hero level, 1 Attribute Bonus ability (15 levels) and 1 Ultimate (10 levels)
Ultra-Special Heroes: those heroes will cost you 2000 Gold to choose them and are available after 25 seconds of start, they have 4 normal abilities (6 levels each) and 1 Ultimate (1 level, Unlocked at level 15)
Items - 155 items
With an incredible number of 155 items, you have a really big choice in DotCa
[-] More Info:
Normal Items - YES, there are some items based on the Main Warcraft 3, enhanced of course
Recipe Items - YES, most of items in DotCa are Recipe-based
Ultimate Items - YES, there are 6 Ultimate items that can be found in the bottom right corner, those items will cost you much Gold, but they are worthy their price
Coming Soon...
Game Modes
At the Beginning of the game, Player (Blue) will be asked to choose the game mode which are the Following: A - Game Mode
Default Mode: Players will get 200 gold refund when choosing heroes, enemy heroes are unable to be chosen
All Pick: Players are able to pick any hero
All Random: Players will be given a random hero
Death Match - Only Available in 1vs1: Players will have 7500 gold balance, 500 gold refund when choosing a hero, heroes will begin at level 10 and revive twice faster
Crazy: The Game has no specific Rules
-Stop Explosions: Disables random generation of explosions and meteors in the map
-Speed Mode: Accelerates the Game
B - Lanes Mode
All Lanes:(Normal Mode), Lanes split normally and creeps will spawn in each of them
No X: Disables the Split making the creeps only go straight away, adds one melee creep in the spawning
Only X: Makes the creeps only go in the X path, adds one melee creep in the spawning
No Top: Disables the Spawning in the Top Lanes
No Bottom: Disables the Spawning in the Bottom Lanes
Normal Commands
Single Player Commands
[-]You may enter "-commands" in-game to display all of the commands
[-]You may enter "-definedcommands" in-game to display all of the commands with thei tooltip
Only Available when ONLY Player (Blue) is Playing -lvlup XX: Increases the level of your hero by "XX" -lvl XX: Sets the level of your hero to "XX" -gold +/-XXXX: Increases your gold by "XXXX" -killanc: Kills all of The Ancients' units -killund: Kills all of The Undead's units -killall: Kills all of The Ancients' and The Undead's units -respawn: Revives your hero instantly -refresh: Refills the health and mana of your hero and rests all cooldowns -dummy: Creates a Tauren Warchief Hero at level 10 at center of the map -dummy XX: Creates a Hero at level 10 at center of the map, XX refers to the number of a hero XX goes from 1 to 44 -ndummy XX: Creates "XX" Tauren Warchiefs Heroes at level 10 at center of the map -alwaysrepick: Enables repicking several times, you must enable it before making a normal repick -reveal: Disables the Fog of War in the Map -reveal ON/OFF: Toggles the Fog of War
Credits
Special Thanks for Daffa the Mage and Orcnet for their assist in the Completion of the 1.03 Version Icons:
I search Google to find my icons, if users on Hive want any credits for their resource, PM me Models:
I am searching for old models to see their owners, so if you see a model of yours without credit, PM me Skins:
If you see a skin of yours without credit, PM me
Total Credits:
pWn3d, WILL THE ALMIGHTY, JetFangInferno, UgoUgo, Pyritie, Champara Bros, Darkholme, Pyramidhe@d, zadelim, looking_for_help, FRANKSTER, KWALITI
Final Words
This Version (1.03) is a huge change to the old DotCa, before we were in a Dota Replica, now we are in the DotCa
Hope you will like my map
If you find any bugs or have any suggestions Send me a PM to inform me
For the description i'm making a new one and trying to make it more "colorful" and for the screenshots, i will make screenshots from another computer since mine doesn't save screenshots
Hello, UndeadImmortal here, found some bugs/glitch/blabla in the map.
First of all, i can have 2 heroes :S
Having lots of 'Shadow Illidan' can create a large (black hole?) shadow in the ground.
Clicking the Abyssal Blade recipe icon at the shop gives you +100 damage and +10 strength. I guess this meant to be a cheat or what?
The 'Soul Drain' (Or something like that, i forgot the name) of 'Shadow Illidan' can be channeled infinitely! I mean, if you do not move after the duration you will still stay in that position channeling the ability forever.
Hello, UndeadImmortal here, found some bugs/glitch/blabla in the map.
First of all, i can have 2 heroes :S
Having lots of 'Shadow Illidan' can create a large (black hole?) shadow in the ground.
Clicking the Abyssal Blade recipe icon at the shop gives you +100 damage and +10 strength. I guess this meant to be a cheat or what?
The 'Soul Drain' (Or something like that, i forgot the name) of 'Shadow Illidan' can be channeled infinitely! I mean, if you do not move after the duration you will still stay in that position channeling the ability forever.
For the 2 heroes, yes it is possible if you enter -alwaysrepick and -repick twice
The shadow illidan XD, i'll reduce the shadow and make him stop after the duration
And te abyssal blade is a bug not a cheat
1. Shadow Illidan did stop after 5 seconds of soul drain, i although made a trigger that orders him to stop after 5 seconds of channeling[ in case it occured]
2. Shadow of Shadow Illidan was reduced from 2000 range to 1000
3. Abyssal Blade: I removed the abilities of the Recipe item and it didn't added damage and strength again
4. You still Can have more than 1 hero in single player mode if you use -alwaysrepick
In 2 days, i will update it to 1.02a, I will change a bit some abilities, I already added 1 hero
And thanks Undeadimmortal for pointing me those bugs
Hey All, if you want something that you think would be better in DotCa, please tell me, the 1.03 is on it's way, be quick
For DotCa
Btween next 2 weeks i'm gona remove as posssible the dota things "this won't affect the heroes much neither the items" and I have an idea of who am i going to ask to moderate it, i don't daffa if kelly is better than magthridon but still I won't let out
Btw, you can still download it
at least from my side
the file size is big because of the loading screen, and the 9 imported models [unit models] and it is protected so you can not open it (i don't know much about TFT) but i think it can not be opened also
the file size is big because of the loading screen, and the 9 imported models [unit models] and it is protected so you can not open it (i don't know much about TFT) but i think it can not be opened also
I meant load the map by trying to play it on the frozen throne NOT opening it on the world editor, sorry for the misunderstanding, and anyways, that's the reason why I can't give feedback
I meant load the map by trying to play it on the frozen throne NOT opening it on the world editor, sorry for the misunderstanding, and anyways, that's the reason why I can't give feedback
@Daffa the Mage
•For me the download button is still there, you can still download it from my signature
•what is the pastebin
•how to set that time?
Yes I have bot that experience about the Hive
DotCa 1.03 will come in a few weeks. Say good bye for the following heroes: Furion, Rhasta, Tiny, Dragon Knight, Pugna. They will be replaced by new ones
Dota names may all be changed, you are gonna renew your dictionary if you know what i mean
Ok guys, if you want to download dotca download it directly from my sig
DotCa V1.03 changelog till now is like this:
Heroes:
Axe the Mogul Khan is now Grom Hellscream the Axe Master
Rhasta the Shadow Shaman was replaced by a new hero: Sage the Light Revenant
Jah'rakal has been replaced by a new hero: Bow Sister
Tiny has been replaced by Thor Knight
Pugna was replaced by Dark Terror the Soul Keeper
Zeus the Lord of Olympia is now Zeus the Lightning God
Zeus Thunder mechanic changed, now it is called thunder strike:
shoots a thunder spear on a target unit when it hits the target it will create a great lightning damaging and stunning enemies in an AoE
Shadow Illidan Skin changed
Chupacabra Skin Changed and cast animation decreased to 0.000 s
Shadow Illidan's Skill: Faster than his shadow, was renamed to Darkholme, Icon Changed, AS bonus increased from 10/15/20/25/30% to 15/25/35/45/55%, effect changed
Lightning Vortex Atract speed Bug Fixed
Lightning Vortex duration decreased from 3/6/9/12 to 3.5/5/6.5/8
Eyes of the Warden duration increased from 3/5/7/9 to 5/7/9/11
God's Strength now triggers on any damage from Aurius and the weird effect of the knockback has been removed, damage decreased from 25/50/75/100% to 16/32/48/64% of Strength
Empowering Light effect now is way better and damage is now based on intelligence for 25/30/35/40/45/50% of Intelligence
Summon Titans Titans changes:
-Assasin armor increased
-Faceless One Animate Dead Removed, Bash Added
-Forest Troll Warlord Trueshot aura improved, attack animation adjusted, damage set to 50-50, hp increased to 800
-Dire Mammoth hp increased to 500, attack speed increased
-Murloc Huntsman armor increased to 25, ensnare improved (+500 cast range, +5 s duration, +2 s cooldown)
-Nerubian SpiderLord hidden spell improved
-Ogre Lord armor increased to 15, Shockwave damage increased to 200, devaution aura armor increased to 4
-Ice Revenant damage decreased
-Salamandar Vizier armor increased
-Gigantic Phoenix Armor changed to unarmored and increased to 10
More stable game than before
now when you hit an enemy blood appears and the attack will deal after 0.5 seconds 2% of damage dealt and again after 0.5 seconds 2% of damage dealt, only affects physical damage
Attacking friends that have not a low hp is now allowed but the rules stay , damage goes down to 0 if the target's health is not low (depends on target)
NO BACKDOOR, if you attack a tower or a production structure without any non-mechanical unit within 850 range damage goes to 0 to prevent backdoor
Some hero details:
1. Blinding Lights
Creates every 0.5 s exploding beams of light that damage enemy units and slows their AS and MS by 25% in 200 AoE, lasts 3 seconds. 2/3/4/5 Beams are created in 450 AoE from the target.
Level 1 - 75 damage.
Level 2 - 125 damage.
Level 3 - 175 damage.
Level 4 - 225 damage.
Cooldow: 18.
Manacost: 100/115/130/145.
2. Test of Faith
Tests a target friendly or enemy unit, while under the effect of it, the target enemy will take 15% of damage and a percentage of Sage's Intelligence as bonus damage, will heal the target instead if he is an ally.
Level 1 - 20% of int.
Level 2 - 30% of int.
Level 3 - 40% of int.
Level 4 - 50% of int.
Lasts 3/5/7/9 seconds.
Cooldown: 14/16/18/20.
Manacost: 75/100/125/150.
3. Mist Aura
Nearby enemy melee units will loose hit points equal to a percentage of damage dealt.
Level 1 - 5% of damage.
Level 2 - 10% of damage.
Level 3 - 15% of damage.
Level 4 - 20% of damage.
6.Illuminate
Illuminates enemy units in an AoE damaging them and interrupting their current order, also making them miss on attacks, preventing them from casting spells and reducing their movement speed by 15%.
Level 1 - 350 AoE, 150 damage, lasts 6 seconds.
Level 2 - 400 AoE, 225 damage, lasts 9 seconds.
Level 3 - 650 AoE, 300 damage, lasts 12 seconds.
Grants true sight in 650 AoE for 3 seconds.
Cooldown: 120/135/150.
Manacost: 100/150/200.
1. Split Shot
Gives a chance on attack that the arrow will explode on the target creating multiple arrows damaging enemy units in 450 AoE by a percentage of damage done
Level 1 - 11% chance, 15% of damage.
Level 2 - 22% chance, 30% of damage.
Level 3 - 33% chance, 45% of damage.
Level 4 - 44% chance, 60% of damage.
Splitted Arrows do not stack with orb effects or buff placers but only with lifesteal
2. Power Shots
Passivly increases attack speed of allies in 1600 AoE. |nEach Shot Fired will give 1 damage bonus for Bow Sister.
Level 1 - 5% AS, damage bonus lasts 15 s.
Level 2 - 10% AS, damage bonus lasts 20 s.
Level 3 - 15% AS, damage bonus lasts 25 s.
Level 4 - 20% AS, damage bonus lasts 30 s.
3. Greater Arrow
Fires a Greater Arrow on a target enemy, when the arrow hits the target, it will perform a level 4 Split Shot with 100% chance. Damage done by split shot is 60% initiale damage and split shot stun duration is also 60% of primary duration.
Level 1 - 100 primary damage, 1.25 s primary stun.
Level 2 - 175 primary damage, 2 s primary stun.
Level 3 - 250 primary damage, 2.75 s primary stun.
Level 4 - 325 primary damage, 3.5 s primary stun.
600/750/900/1050 cast range.
Cooldown: 18.
Manacost: 50/100/150/200.
6. Bow Rage
Causes the Bow Sister to enter in an extreme rage increasing her MS and giving her bonus agility equal to a percentage of her base agility points.
Level 1 - 5% MS, 60% of agility.
Level 2 - 10% MS, 90% of agility.
Level 3 - 15% MS, 120% of agility.
Lasts 15 seconds.
Cooldown: 50/40/30.
Manacost: 75/150/225.
1. Cleaving Attack
The Knight strikes with such force that 15/30/45/60% of his damage strikes through to enemies near the primary attacked unit.
2. Valor Aura
An Aura that gives bonus hp regeneration and reduces damage taken by allies in 450 AoE.
Level 1 - 0.5 hp/s, 10% of Physical damage reduced, 5% of Magical damage.
Level 2 - 2 hp/s, 15% of Physical damage reduced, 10% of Magical damage.
Level 3 - 3.5 hp/s, 20% of Physical damage reduced, 15% of Magical damage.
Level 4 - 5 hp/s, 25% of Physical damage reduced, 20% of Magical damage.
3. Thorium Weapon
Grants more power to the Knight's Sword making it easier to attack with and deal more damage equal to a percentage of his strength.
Level 1 - 25% of strength, +50% AS.
Level 2 - 35% of strength, +50% AS.
Level 3 - 45% of strength, +50% AS.
Level 4 - 55% of strength, +50% AS.
Lasts 20 seconds.
Cooldown: 60/50/40/30
Manacost: 50
6. Thor's Hammer
Throws the Hammer of Thor himself on a target unit, when the hammer hits the target it will strike all units in 375 AoE damaging all of them and stunning them.
Level 1 - 250 damage, 3 s stun.
Level 2 - 375 damage, 5 s stun.
Level 3 - 500 damage, 7 s stun.
450/700/950 cast range.
Cooldown: 40/30/20.
Manacost: 50/100/150.
Dark Terror is finished but i will make him secret as for further heroes
Some other hero inf:
Top Left: Dark Terror the Soul Keeper
Top Right: The replacing of Lucifer; Dark Demon
Bottom Left: Shadow Illidan (New Skin)
Bottom Right: Chupacabra (New Skin)
Dark Terror is finished but i will make him secret as for further heroes
Would a minimap image work in an AoS? I mean, how do you know what is going on without scrolling around the map? I am not saying this is a bad idea, I am just saying that it might not work for an AoS.
Would a minimap image work in an AoS? I mean, how do you know what is going on without scrolling around the map? I am not saying this is a bad idea, I am just saying that it might not work for an AoS.
minimap image (not for in-game) it's the image you see when you select the map in warcraft at first
Go on this thread to the first page, you will see the minimap image, if you put the cursor on it it will change to the in-game view
hope i explained right
minimap image (not for in-game) it's the image you see when you select the map in warcraft at first
Go on this thread to the first page, you will see the minimap image, if you put the cursor on it it will change to the in-game view
hope i explained right
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