DotCa V. 1.03 Return of the Lich King Changelog
Heroes:
The Lich King is arriving to DotCa.. thx for Kwaliti's model
the main hero of this version, and so for the next few ones, has been created
Dragon Knight replaced by Tank Commander
Furion Replaced with the Wisp
Sniper Replaced by the Naga Cobra
Axe the Mogul Khan is now Grom Hellscream the Axe Master
Bane Elemental has been replaced by daffa the mage
Rhasta the Shadow Shaman was replaced by a new hero: Sage the Light Revenant
Atropos the Bane Elemental has been replaced by a new hero: Daffa the Mage
Jah'rakal has been replaced by a new hero: Bow Sister
Tiny has been replaced by Thor Knight
Pugna was replaced by Dark Terror the Soul Keeper
Zeus the Lord of Olympia is now Zeus the Lightning God
Bradwarden the Centaur Warchief is now Caime the Tauren Khan, spells stay as they were
Huntik attributes rescaled: str: 20 +2.5, agi, 20 +2.5, int 0 +5, and base mana increased to 100
Zeus Thunder mechanic changed, now it is called thunder strike:
shoots a thunder spear on a target unit when it hits the target it will create a great lightning damaging and stunning enemies in an AoE
Shadow Illidan Skin changed
Chupacabra Skin Changed and cast animation decreased to 0.000 s
Chaos Bolt Reworked; now calls down a meteor from the skys that damages units that step in the area it crossed
Fixed a bug with Warlord's Strength which does not trigger the cooldown of the spell
Hoof Stomp reworked, now called Echo Stomp, damages and stuns units within 375 AoE, affected units will generate another explosion on their location which deals minor damage and stuns units within 225 AoE
Return replaced by new spell, , makes Caime gain 1 strength for each unit he kills, 2 point and permanent if the killed unit is a hero and lasts 45 s if he isn't
Massive Axe damage bonus now pure and equal to 2.5/5/7.5/10% of Caime's Strength instead of 20%/40%/60%/80% bonus damage, Chance rescaled from 10/15/20/25 to 20%
Warlord's Strength damage multiplier decreased, hero damage decreased from 2/4/6x to 1.5/3/4.5x and self damage decreased from 1.5/3/4.5x to 1/2/3x, now it also stuns units within 550 AoE for 2/3/4 s
Shadris Base Attack Speed improved from 2.4 to 2.1 s
Shandris Astral Arrow Reworked; now called Astral Arrows, After 0.5 s cast time, fires arrows on enemy units in 375 AoE damaging them and pausing them (stun) [still unuseable by Traxex]
Shandris Arrow Rain changed; now called focus fire; Grants true sight and vision on target unit, both shandris and traxex will attack him and will have 250% AS bonus and max MS, if they die, attack another target, stop; the spell ends, Lasts 5/7/9/11 seconds max
Shadow Illidan's Skill: Faster than his shadow, was renamed to Darkholme, Icon Changed, AS bonus increased from 10/15/20/25/30% to 15/25/35/45/55%, effect changed
Changed Shadow illidan's Soul Drain for bug causes, replaced it with Soul Leech, leech for health and mana
Lightning Vortex Atract speed Bug Fixed
Lightning Vortex duration decreased from 3/6/9/12 to 3.5/5/6.5/8
Death Shield Dps increased from 10/20/30/40 to 15/30/45/60, damage effect changed
Ritual of the dead effect changed and cast time reduced from 4.4s to instant
Frostmourne wipe out chance increased from 2/3/4/5% to 4/6/8/10%
Changed Purge of Death Effect from a lane of Mana Flare Targets to a lightning effect
Eyes of the Warden duration increased from 3/5/7/9 to 5/7/9/11
Speed Break Ability being created to Anub'Seaker to reduce movement speed now removed, speed break now lasts 5/10/15 seconds even if Anub'Seaker dies during the duration
Fixed the Pause time calculation of Time Lapse which decreases by half the ammount of time it should be (x0.002>>x0.001)
Heal Manacost Rescaled from 125/150/175/200 to 125 and now causes a dispell in 225 AoE around the target
God's Strength now triggers on any damage from Aurius and the weird effect of the knockback has been removed, damage decreased from 25/50/75/100% to 16/32/48/64% of Strength
Empowering Light effect now is way better and damage is now based on intelligence for 25/30/35/40/45/50% of Intelligence
Chain of Dreams improved, no bugs anymore ;)
Berserker's Call damage per second increased to 50/150/90/100
Summon Titans Titans changes:
-Assasin armor increased
-Faceless One Animate Dead Removed, Bash Added
-Forest Troll Warlord Trueshot aura improved, attack animation adjusted, damage set to 50-50, hp increased to 800
-Dire Mammoth hp increased to 500, attack speed increased
-Murloc Huntsman armor increased to 25, ensnare improved (+500 cast range, +5 s duration, +2 s cooldown)
-Nerubian SpiderLord hidden spell improved
-Ogre Lord armor increased to 15, Shockwave damage increased to 200, devaution aura armor increased to 4
-Ice Revenant damage decreased
-Salamandar Vizier armor increased
-Gigantic Phoenix Armor changed to unarmored and increased to 10
Items:
Items Removed: Magic Stick, Magic Wand, Lightningfly
New Items: Bestial Bow, Greater Bow
Boots of Travel Traveling speed increased from 1s/2500 range to 1s/3000 range
Boots of Travel and Scroll of Town Portal Cooldown Increased from 30 to 45.
Flying Animal Courier abilities bug fixed, model changed, icon changed and burst ability changed
GamePlay:
Fixed a bug where the Ghouls ~ Zombies did not upgrade
Divine Armor damage reduction decreased from 5% to 10% for (spells, siege, pierce, normal and magic) from 4 to 12% for heroes and from 5 to 15% for chaos
Base Number of Melee Creeps decreased by 1
Ranged Creeps hp reduced: 300>200 / 475>350 / 1015> 850 hp
Melee Creeps hp reduced: 550>400 / 700>550 / 1300>1000
Base Bounty Award for Ranged and Melee Creeps reduced by 15
Biger Size Towers: lvl1: +15%,lvl2: +20%, lvl3: +25%, Ulti: +30%
Fixed a bug where the meat wagon does not attack buildings
Towers Improved, now they have:
-level 1: +200 hp, +2 armor/1500 hp, 15 armor
-level 2: +350 hp, +0 armor/1750 hp, 20 armor
-level 3: +500 hp, +0 armor/2000 hp, 25 armor
-Ultimate: +500 hp, +0 armor/2000 hp, 25 armor
Creeps Changed:
Ghoul>Zombie
Necromancer>Skeletal Mage
Treant>They Stay (Reasonable no replacers found)
Druid>Archer
Now, when the 2 towers guarding the frozen throne and the corrupted world tree are destroyed, the creeps won't be killed by a wave from the main buildings
The Fozen throne model changed to fit that the lich king has awaken
The Sentinels are now called the Ancients, and the Scourge are now called the Demons
Multiboard Improved, more colorful, and each player gets his own multiboard, fixed a bug where the multiboard tarded to show for other players than Blue
Secret Shop is now a flying shop which travels in the map, there are 2 flying shops for each force, 2 are visible for the first force and 2 others are visible to the other force, you may go to the old location of the secret shops to be helped finding the shops
Xp Gain Range increased from 1200 to 1500
Fixed a bug where a hero kill would count as a normal unit kill (Xp Gain)
Now Denies gives 75% less Xp than normal Kills (0% before)
Added a new Single Player command: -reveal : reveals the entire map
Fixed Bug Slowing game down when overusing single player commands
More stable game than before
Prevented that the game will slow down over the time (due to (3+1+1+1)x3x2 = 36 leaking points every 30 seconds [spawning])
now when you hit an enemy; blood appears and the attack will deal after 0.5/1/1.5 seconds 4/3/2% of damage dealt, only affects physical damage, does not trigger if damage is lower than 35.00
Attacking friends that have not a low hp is now allowed but the rules stay :p, damage goes down to 0 if the target's health is not low (depends on target)
NO BACKDOOR, if you attack a tower or a production structure without any non-mechanical unit within 850 range damage goes to 0 to prevent backdoor
Layout Changes:
Main Bases, reduced volume
Mid Lane Removed
Changed the Lane Types, now there are 2 lanes that start from the bases and then split out into 2 different lanes, for more information contace me
**All the Map Changed
Credits:
pWn3d, WILL THE ALMIGHTY, JetFangInferno, UgoUgo, Pyritie, Champara Bros, Darkholme, Pyramidhe@d, zadelim, looking_for_help, KWALITI
Please notice me if one of your creations is found in DotCa and you want credits for it