• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

Dota Spell: Dismember [Pudge]

Status
Not open for further replies.
Level 11
Joined
Mar 19, 2008
Messages
799
Hey i need :d a dismember skill from pudge.

So basically with 4 ranks. Fully GUI pls.

On Nutshell
-------------
Caster goes near targeted unit aprox (200 range). Binds it for 4 seconds making unit unable to move [Caster is channeling]. Dealing 35/45/55/65 damage per level. Also it heals the unit >:d, so the damage it deals to enemy he gets it too.
Also i need animation that some blood splatters, since it eats the enemy, also make that the caster makes animation while channeling (Caster unit is Wolf).


I Apologize for bad instructions :p but those who have played dota, this should be very clear.
 
Level 20
Joined
Oct 21, 2006
Messages
3,231
You need Aghanim's Scepter. :(

Ok, its sort like this.. I havent tested it but I'm pretty sure that would work.

  • Dismember cast
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Aerial Shackles
    • Actions
      • Set Caster[(Player number of (Owner of (Casting unit)))] = (Casting unit)
      • Set Target[(Player number of (Owner of (Casting unit)))] = (Target unit of ability being cast)
  • Dismember loop
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
    • Actions
      • Custom script: set bj_wantDestroyGroup = true
      • Unit Group - Pick every unit in (Units in (Playable map area) matching (((Matching unit) has buff Aerial Shackles) Equal to True)) and do (Actions)
        • Loop - Actions
          • Unit - Set life of Caster[(Player number of (Owner of (Picked unit)))] to ((Life of Caster[(Player number of (Owner of (Picked unit)))]) + 100.00)
EDIT
Target variable seems to be useles.

EDIT 2
Ok forget this. It doesnt work.

EDIT 3
Or it could. >.<
 
Status
Not open for further replies.
Top