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Dota Deny System

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is my new created system that may help you. THE DOTA DENY SYSTEM!!

Keywords:
Dota,deny,kill,ally
Contents

DENY SYSTEM (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. Dota Deny System | Reviewed by Maker | 13th May 2013 NEEDS FIX [tr] Update the description, explain what the system does and what it is useful for [tr]

Moderator

M

Moderator

12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.


Dota Deny System | Reviewed by Maker | 13th May 2013
NEEDS FIX


126248-albums6177-picture66522.png


  • Update the description, explain what the system does
    and what it is useful for
[tr]
[tr]
 
Ah. DotA Deny. Psshhh.

Lemme review this very simple system.

1) Leaks
2) Very Simple(as stated by me)
3) No setups even though lots of constants.
4)
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Life of (Target unit of issued order)) Less than or equal to ((Max life of (Target unit of issued order)) x (2.00 / 3.00))
    • Then - Actions
    • Else - Actions
      • For each (Integer A) from 1 to 3, do (Actions)
        • Loop - Actions
          • Unit - Order (Triggering unit) to Hold Position
          • Wait 0.10 seconds
I see what you did here. If you just set the comparison to Greater than,you won't be messing with else.

5) Wait?

Votes for NF.
 
Level 10
Joined
Aug 21, 2010
Messages
316
Integer A poor solution
For each (Integer A) from 1 to 3, do (Actions)
As far as I know, should be 10 not 3 [Dota has 10 players]
wait 0.10 poor solution
and post trigger man...
 
Level 37
Joined
Mar 6, 2006
Messages
9,243
The description is lacking, it doesn't tell what the system does.

Waits are inaccurate, that 0.1 seconds wait will be 0.2-0.3 seconds in single player, possible more in multiplayer. Thus the unit will act in an unfavorable manner for upto 0.6 seconds.

The system is quite simple so it might not get approved.
 
Level 16
Joined
Dec 15, 2011
Messages
1,423
It is more or less a presumed universal rule that Dota resources don't need proper descriptions. You see the name, you get what it does simultaneously.

I can't open the map so uhm, does this support reduced XP gain or just a way to kill an ally unit when its HP drops below a certain rate? Oh and also is there a method to stop units from attacking if denial isn't available yet?
 
Level 37
Joined
Mar 6, 2006
Messages
9,243
nothing needs a description if its based on a dota resource

It is more or less a presumed universal rule that Dota resources don't need proper descriptions.

We can't enforce rules if they are not the same for all spells and systems. The rule is that spells and systems must have adequate descriptions.

What is adequate then you might ask? It must state what it does. "Lulz copied from DotA!" isn't an adequate description.

http://www.hiveworkshop.com/forums/submissions-414/spell-submission-rules-230362/
 
Level 16
Joined
Dec 15, 2011
Messages
1,423
We can't enforce rules if they are not the same for all spells and systems. The rule is that spells and systems must have adequate descriptions.

What is adequate then you might ask? It must state what it does. "Lulz copied from DotA!" isn't an adequate description.

http://www.hiveworkshop.com/forums/submissions-414/spell-submission-rules-230362/

Yes you are correct. I am just pointing out a fact about Dota-esque resources that many newbies keep believing in.

Btw "Lulz copied from DotA!" scores :D
 
Level 2
Joined
May 3, 2013
Messages
8
deny system is very easy to do actually, just stop the unit attacking a creep with high hp.. if you know what i mean
 
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