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Denying a Creep

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Sep 15, 2013
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I want to trigger a special effect whenever a specific unit denies a creep. Can somebody teach me? Thanks.
 
Something like this I guess:

  • Unit Dies
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) belongs to an ally of (Triggering player)) Equal to True
    • Actions
      • Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
      • Special Effect - Destroy (Last created special effect)
You could also just use the one that creates it on a point. If you want to do it like DotA, you will need to utilize the Floating Text functions.
 
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