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[General] Allies flee upon friendly hits

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Jan 31, 2010
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Hey there. Thanks for watching at this thread.
I am experiencing some issues with allied creeps. The creeps spawn, and are ordered to attack-move to a point. However, when creep's HP get low, and I try to deny it, or I use a spell which can damage that allied creep, they all run forward for 200 range, and then turn back and flee to creation point.
My questions are:

1. What am I doing wrong?
2. How to make units not run away, but continue their attack-move route?
3. Does this has anything with triggering?

I know there is something in World Editor with "Flee" Boolean, but not one hundred percent sure, thought.
 
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