- Joined
- Jan 31, 2010
- Messages
- 3,552
Hey there. Thanks for watching at this thread.
I am experiencing some issues with allied creeps. The creeps spawn, and are ordered to attack-move to a point. However, when creep's HP get low, and I try to deny it, or I use a spell which can damage that allied creep, they all run forward for 200 range, and then turn back and flee to creation point.
My questions are:
1. What am I doing wrong?
2. How to make units not run away, but continue their attack-move route?
3. Does this has anything with triggering?
I know there is something in World Editor with "Flee" Boolean, but not one hundred percent sure, thought.
I am experiencing some issues with allied creeps. The creeps spawn, and are ordered to attack-move to a point. However, when creep's HP get low, and I try to deny it, or I use a spell which can damage that allied creep, they all run forward for 200 range, and then turn back and flee to creation point.
My questions are:
1. What am I doing wrong?
2. How to make units not run away, but continue their attack-move route?
3. Does this has anything with triggering?
I know there is something in World Editor with "Flee" Boolean, but not one hundred percent sure, thought.