- Joined
- Jun 4, 2016
- Messages
- 3
I have a map, in which I have one section that is like a tower defense. As such, I have a maze, from where units spawn in Region A, and walk to Region B.
Obviously, along this path, they will take damage from towers.
Upon reaching around 55% health, I would estimate, these units begin walking backwards, towards the last region that they were in, in this example being Region A.
After reaching Region A, they begin marching forward in the maze once more, towards Region B, only to take any amount of additional damage, and run backwards again.
This is bad, as I would like the units to run forward indefinitely, through my maze.
I currently have:
Object Editor>Unit In Question>Stats - Can Flee: False
Advanced>Gameplay Constants>Creeps - Guard Distance: 100000.00
I initially had these units moving to the center of a region. Now they are attack-moving there. This seems to make no difference. They do not have attacks enabled.
Their race is also creep. I have tried setting a different unit's race to something different, and this also seems to have no effect.
I have also tried to make units ignore their guard positions, via Tigger Editor. This either results in nothing better (I.E. The exact same issue), or said units will just never move once they are ignoring their guard position.
Any help would be appreciated, if you would like for me to post anything more specific, let me know
.
P.S. I have seen folks on here post things like their triggers, as if it was from Trigger Editor. I am unaware of how to do this, unless you are just uploading screenshots.
Obviously, along this path, they will take damage from towers.
Upon reaching around 55% health, I would estimate, these units begin walking backwards, towards the last region that they were in, in this example being Region A.
After reaching Region A, they begin marching forward in the maze once more, towards Region B, only to take any amount of additional damage, and run backwards again.
This is bad, as I would like the units to run forward indefinitely, through my maze.
I currently have:
Object Editor>Unit In Question>Stats - Can Flee: False
Advanced>Gameplay Constants>Creeps - Guard Distance: 100000.00
I initially had these units moving to the center of a region. Now they are attack-moving there. This seems to make no difference. They do not have attacks enabled.
Their race is also creep. I have tried setting a different unit's race to something different, and this also seems to have no effect.
I have also tried to make units ignore their guard positions, via Tigger Editor. This either results in nothing better (I.E. The exact same issue), or said units will just never move once they are ignoring their guard position.
Any help would be appreciated, if you would like for me to post anything more specific, let me know
P.S. I have seen folks on here post things like their triggers, as if it was from Trigger Editor. I am unaware of how to do this, unless you are just uploading screenshots.