- Joined
- Dec 16, 2014
- Messages
- 92
So, thought of making a thread with the Dota 2 Workshop Tools Updates (the ones that has release notes), copy pasted from the devs at http://store.steampowered.com/news/?appids=316570
Disclaimer/FYI: I'm usually (fashionable) late to the party, so if you are active elsewhere chances are you'd already read them, if so; feel free to post any update notes and I'll update the thread (thanks in advance)
Feel free to discuss any updates,
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Dota 2 Workshop Tools Alpha Update - January 21st, 2015
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Disclaimer/FYI: I'm usually (fashionable) late to the party, so if you are active elsewhere chances are you'd already read them, if so; feel free to post any update notes and I'll update the thread (thanks in advance)
Feel free to discuss any updates,
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Dota 2 Workshop Tools Alpha Update - January 21st, 2015
- Fixed crash in Hammer when double clicking on a prefab with no target map specified.
- Fixed crash when attempting to view animation group files (.vagrp) in asset browser.
- Fixed connection failures that would happen with certain unicode usernames.
- Fixed spawngroup assertion on client where loading spawn groups were not included in the "initial spawn groups".
[*]Fixed launch failures due to graphics device being busy on launch. - Added "Purge" script binding to npc_dota_base
- Added "GetDOTATime" script binding to CDOTAGamerules.
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